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Merge pull request #5 from RimWorldCCLTeam/testing
Testing
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Collections.Generic; | ||
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using RimWorld; | ||
using UnityEngine; | ||
using Verse; | ||
using Verse.AI; | ||
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namespace CommunityCoreLibrary | ||
{ | ||
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public class Alert_NeedBatteries : RimWorld.Alert_NeedBatteries | ||
{ | ||
private bool CheckBuilding( Building b ) | ||
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static bool CheckThing( Thing thing ) | ||
{ | ||
// Only check for power traders | ||
var p = b.TryGetComp<CompPowerTrader>(); | ||
if( p == null ) | ||
return false; | ||
var p = thing.TryGetComp< CompPowerTrader >(); | ||
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// Only check for power traders | ||
// That are connected to a power network | ||
if( p.PowerNet == null ) | ||
return false; | ||
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// Which aren't powered on | ||
if( p.PowerOn == true ) | ||
return false; | ||
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// Which want to be powered on | ||
if( p.DesirePowerOn == false ) | ||
return false; | ||
// But want to be powered on | ||
return | ||
( p != null )&& | ||
( p.PowerNet != null )&& | ||
( !p.PowerOn )&& | ||
( p.DesirePowerOn ); | ||
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/* | ||
// Batteries on network, don't worry about it for now | ||
if( p.PowerNet.CurrentStoredEnergy() >= 1 ) | ||
return false; | ||
// Where the network power is too low | ||
var netEnergy = p.PowerNet.CurrentEnergyGainRate() / CompPower.WattsToWattDaysPerTick; | ||
if( netEnergy > -p.EnergyOutputPerTick ) | ||
return false; | ||
*/ | ||
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// And return this building is under powered | ||
return true; | ||
} | ||
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public override AlertReport Report | ||
public override AlertReport Report | ||
{ | ||
get | ||
{ | ||
// Check for individual power trader which is low | ||
var powerTraders = Find.ListerBuildings.allBuildingsColonist.FindAll( b => CheckBuilding( b ) == true ); | ||
var powerTraders = Find.ListerBuildings.allBuildingsColonist.FindAll( CheckThing ); | ||
if( ( powerTraders != null )&& | ||
( powerTraders.Count > 0 ) ) | ||
{ | ||
return AlertReport.CulpritIs( powerTraders.RandomElement() ); | ||
} | ||
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// All trader's good | ||
return (AlertReport) false; | ||
// All power trader's good | ||
return AlertReport.Inactive; | ||
} | ||
} | ||
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} | ||
} | ||
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} |
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Text; | ||
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using RimWorld; | ||
using UnityEngine; | ||
using Verse; | ||
using Verse.AI; | ||
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namespace CommunityCoreLibrary | ||
{ | ||
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public static class PlaceWorker_Restriction_Alert_Data | ||
{ | ||
private static List< Thing > destroyedThings; | ||
public static List< Thing > DestroyedThings | ||
{ | ||
get{ return destroyedThings; } | ||
} | ||
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private static int cooldownTicks; | ||
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public static bool AlertPlayer | ||
{ | ||
get{ return ( destroyedThings.Count > 0 ); } | ||
} | ||
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static PlaceWorker_Restriction_Alert_Data() | ||
{ | ||
destroyedThings = new List<Thing>(); | ||
cooldownTicks = 0; | ||
} | ||
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public static void Cooldown( int ticks = 1 ) | ||
{ | ||
cooldownTicks -= ticks; | ||
if( ( cooldownTicks <= 0 )&& | ||
( destroyedThings.Count > 0 ) ) | ||
destroyedThings.Clear(); | ||
} | ||
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public static void Add( Thing thing ) | ||
{ | ||
destroyedThings.Add( thing ); | ||
cooldownTicks = 250; | ||
} | ||
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} | ||
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public class Alert_PlaceWorker_Restriction : Alert_Critical | ||
{ | ||
public override AlertReport Report | ||
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public override AlertReport Report | ||
{ | ||
get | ||
{ | ||
// Alert the player if something got destroyed | ||
if( PlaceWorker_Restriction_Alert_Data.AlertPlayer == false ) | ||
return false; | ||
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// Return the first or default instance as the culprit | ||
return AlertReport.CulpritIs( PlaceWorker_Restriction_Alert_Data.DestroyedThings.FirstOrDefault() ); | ||
// Alert the player that something got destroyed | ||
return !PlaceWorker_Restriction_Alert_Data.AlertPlayer | ||
? AlertReport.Inactive | ||
: AlertReport.CulpritIs( PlaceWorker_Restriction_Alert_Data.DestroyedThings.RandomElement() ); | ||
} | ||
} | ||
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public override string FullExplanation{ | ||
get{ | ||
public override string FullExplanation | ||
{ | ||
get | ||
{ | ||
var msg = new StringBuilder(); | ||
msg.AppendLine( "AlertPlaceWorkerRestrictionSupportRemovedDesc".Translate() ); | ||
foreach( var t in PlaceWorker_Restriction_Alert_Data.DestroyedThings ) | ||
{ | ||
msg.AppendLine( " " + t.def.defName ); | ||
} | ||
return msg.ToString(); | ||
} | ||
} | ||
public override void AlertActiveUpdate() | ||
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public override void AlertActiveUpdate() | ||
{ | ||
if( PlaceWorker_Restriction_Alert_Data.AlertPlayer == true ) | ||
if( PlaceWorker_Restriction_Alert_Data.AlertPlayer ) | ||
{ | ||
base.AlertActiveUpdate(); | ||
PlaceWorker_Restriction_Alert_Data.Cooldown(); | ||
} | ||
} | ||
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public Alert_PlaceWorker_Restriction() | ||
public Alert_PlaceWorker_Restriction() | ||
{ | ||
this.baseLabel = "AlertPlaceWorkerRestrictionSupportRemovedLabel".Translate(); | ||
baseLabel = "AlertPlaceWorkerRestrictionSupportRemovedLabel".Translate(); | ||
} | ||
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} | ||
} | ||
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} |
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Original file line number | Diff line number | Diff line change |
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@@ -1,36 +1,40 @@ | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
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using RimWorld; | ||
using UnityEngine; | ||
using RimWorld; | ||
using Verse; | ||
using Verse.AI; | ||
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namespace CommunityCoreLibrary | ||
{ | ||
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public class Building_Hydroponic : Building_PlantGrower | ||
{ | ||
private CompPowerTrader compPower{ | ||
get { return this.TryGetComp<CompPowerTrader>(); } | ||
} | ||
private List<ThingComp> comps{ | ||
get { return this.AllComps; } | ||
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CompPowerTrader CompPowerTrader | ||
{ | ||
get | ||
{ | ||
return this.TryGetComp< CompPowerTrader >(); | ||
} | ||
} | ||
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public override void TickRare() | ||
public override void TickRare() | ||
{ | ||
// Building_PlantGrower does not call base.TickRare() so we have to do it here | ||
for (int index = 0; index < this.comps.Count; ++index) | ||
this.comps[index].CompTickRare(); | ||
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if (this.compPower == null || this.compPower.PowerOn) | ||
// Building_PlantGrower does not call base.TickRare() so do it here | ||
for( int i = 0; i < AllComps.Count; ++i ) | ||
{ | ||
AllComps[ i ].CompTickRare(); | ||
} | ||
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if( ( CompPowerTrader == null )|| | ||
( CompPowerTrader.PowerOn ) ) | ||
{ | ||
return; | ||
foreach (Thing thing in this.PlantsOnMe) | ||
thing.TakeDamage(new DamageInfo(DamageDefOf.Rotting, 4, (Thing) null, new BodyPartDamageInfo?(), (ThingDef) null)); | ||
} | ||
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foreach( var plant in PlantsOnMe ) | ||
{ | ||
plant.TakeDamage( new DamageInfo( DamageDefOf.Rotting, 4, (Thing) null, new BodyPartDamageInfo?(), (ThingDef) null ) ); | ||
} | ||
} | ||
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} | ||
} | ||
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} |
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