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Added customization on what to do with player stored compounds after …
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…reproduction (#5733)

* Did the backend code for reproduction compounds handling

not tested yet

* Added the GUI for the reproduction compounds option

* Fixed forgetting to add the option button item

* Added text for the compound handling mode

also corrected casing for the fog of war option to match the other new game screen options

* Fixed bug with the keep compounds on divide mode

as previously it gave too much of each compound basically always filling up the storage
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hhyyrylainen authored Dec 9, 2024
1 parent 324e151 commit a173313
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1 change: 1 addition & 0 deletions Thrive.sln.DotSettings
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<s:Boolean x:Key="/Default/UserDictionary/Words/=uncraftable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=UNDERWATERCAVE/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=unfinishable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=unlimit/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=unloadable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=unpaused/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unpausing/@EntryIndexedValue">True</s:Boolean>
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