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Fix for compressed games not being detected
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RevoLand committed Mar 6, 2016
1 parent 0a9d7a4 commit 0e46376
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Showing 11 changed files with 5 additions and 5 deletions.
Binary file modified Binaries/Steam Library Manager.exe
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2 changes: 1 addition & 1 deletion Binaries/Version.txt
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@@ -1 +1 @@
1.2.2|Important fix for newMethod
1.2.2.1|Fix for compressed games not being detected
Binary file modified Binaries/tr/Steam Library Manager.resources.dll
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Binary file modified Extras/Logo/slm.png
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Binary file modified Extras/Screenshots/Mainform.png
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Binary file modified Extras/Screenshots/MoveGameForm.png
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Binary file modified Extras/Screenshots/moveLibraryForm.png
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2 changes: 1 addition & 1 deletion Source/Steam Library Manager/Forms/MoveGame.cs
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Expand Up @@ -227,7 +227,7 @@ async void CopyGame(bool Validate, bool RemoveOldFiles, bool Compress, bool deCo
logToForm(string.Format(Languages.Forms.moveGame.logMessage_timeElapsed, timeElapsed.Elapsed));

// Update game libraries
Functions.SteamLibrary.updateLibraryList();
//Functions.SteamLibrary.updateLibraryList();
}

void logToForm(string Text)
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4 changes: 2 additions & 2 deletions Source/Steam Library Manager/Functions/Games.cs
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Expand Up @@ -165,8 +165,8 @@ public static async void UpdateGameList(Definitions.List.Library Library)

await Task.Run(() => AddNewGame(file.FullName, Convert.ToInt32(Key["appID"].Value), !string.IsNullOrEmpty(Key["name"].Value) ? Key["name"].Value : Key["UserConfig"]["name"].Value, Key["installdir"].Value, Library, Convert.ToInt64(Key["SizeOnDisk"].Value), true));

// we found what we are looking for, return
return;
// we found what we are looking for, continue the loop
continue;
}
}
}
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2 changes: 1 addition & 1 deletion Source/Steam Library Manager/Properties/AssemblyInfo.cs
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Expand Up @@ -32,4 +32,4 @@
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.2.2.0")]
[assembly: AssemblyFileVersion("1.2.2.1")]

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