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Added a new curve geometry which renders the sweep surface of a
circle along a Bézier curve.
Intersection filters can update the 'tfar' ray distance.
Geometry types can get disabled at compile time.
Modified and extended the ray stream API.
Added new callback mechanism for the ray stream API.
Improved ray stream performance (up to 5-10%).
Up to 20% faster morton builder on machines with large core counts.
Lots of optimizations for the second generation Intel® Xeon Phi™ coprocessor codenamed Knights Landing.
Added experimental support for compressed BVH nodes (reduces node
size to 56--62% of uncompressed size). Compression introduces a
typical performance overhead of ~10%.
Bugfix in backface culling mode. We do now properly cull the
backfaces and not the frontfaces.
Feature freeze for the first generation Intel® Xeon Phi™ coprocessor
codenamed Knights Corner. We will still maintain and add bug fixes
to Embree v2.9.0, but Embree 2.10 and future versions will no longer support it.