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updated documentation for v2.9.0 release
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svenwoop committed Mar 10, 2016
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28 changes: 23 additions & 5 deletions CHANGELOG.md
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Version History
---------------

### New Features in Embree 2.9.0

- Improved shadow ray performance (10--100% depending on the scene).
- Added initial support for ray streams (10--30% higher performance
depending on ray coherence in the stream).
- Added support to calculate second order derivatives using the
`rtcInterpolate2` function.
- Changed the parametrization for triangular subdivision faces to
the same scheme used for pentagons.
- Added support to query the Embree configuration using the
`rtcDeviceGetParameter` function.

### New Features in Embree 2.8.1

- Added support for setting per geometry tessellation rate (supported
for subdivision and bezier geometries).
- Added support for motion blurred instances.

### New Features in Embree 2.8.0

- Added support for line segment geometry.
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- Fixed bug in tesselation cache that caused crashes for subdivision
surfaces.
- Fixed bug in internal task scheduler that caused deadlocks when
using rtcCommitThread.
using `rtcCommitThread`.
- Improved hit-distance accuracy for thin triangles in robust mode.
- Added support to disable ray packet support in cmake.

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- Improved mixed AABB/OBB-BVH for hair geometry (Xeon Phi)
- Reduced amount of pre-allocated memory for BVH builders (Xeon Phi)
- New 64\ bit Morton code-based BVH builder (Xeon Phi)
- New 64 bit Morton code-based BVH builder (Xeon Phi)
- (Enhanced) Morton code-based BVH builders use now tree rotations to
improve BVH quality (Xeon Phi)
- Bug fixes (Xeon and Xeon Phi)
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BVH rebuild performance (including triangle accel generation, excluding
memory allocation) for scenes with 2--12 million triangles:

- Intel® Core™ i7 (Haswell-based CPU, 4 cores @ 3.0\ GHz)
- Intel® Core™ i7 (Haswell-based CPU, 4 cores @ 3.0 GHz)
- 7--8 million triangles/s for the SAH-based BVH builder
- 30--36 million triangles/s for the Morton code-based BVH builder
- Intel® Xeon Phi™ 7120
- 37--40 million triangles/s for the SAH-based BVH builder
- 140--160 million triangles/s for the Morton code-based BVH
builder

Rendering of the Crown model (`crown.ecs`) with 4\ samples per pixel
Rendering of the Crown model (`crown.ecs`) with 4 samples per pixel
(`-spp 4`):

- Intel® Core™ i7 (Haswell-based CPU, 4 cores CPU @ 3.0\ GHz)
- Intel® Core™ i7 (Haswell-based CPU, 4 cores CPU @ 3.0 GHz)
- 1024×1024 resolution: 7.8 million rays per sec
- 1920×1080 resolution: 9.9 million rays per sec
- Intel® Xeon Phi™ 7120
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