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Updated the links in the docs.
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Relintai committed Aug 29, 2023
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6 changes: 3 additions & 3 deletions doc/classes/AABB.xml
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[b]Note:[/b] Unlike [Rect2], [AABB] does not have a variant that uses integer coordinates.
</description>
<tutorials>
<link title="Math tutorial index">$DOCS_URL/tutorials/math/index.html</link>
<link title="Vector math">$DOCS_URL/tutorials/math/vector_math.html</link>
<link title="Advanced vector math">$DOCS_URL/tutorials/math/vectors_advanced.html</link>
<link title="Math tutorial index">$DOCS_URL/tutorials/math/index.md</link>
<link title="Vector math">$DOCS_URL/tutorials/math/vector_math.md</link>
<link title="Advanced vector math">$DOCS_URL/tutorials/math/vectors_advanced.md</link>
</tutorials>
<methods>
<method name="AABB">
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2 changes: 1 addition & 1 deletion doc/classes/AnimatedSprite.xml
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[b]Note:[/b] You can associate a set of normal maps by creating additional animations with a [code]_normal[/code] suffix. For example, having 2 animations [code]run[/code] and [code]run_normal[/code] will make it so the [code]run[/code] animation uses the normal map.
</description>
<tutorials>
<link title="2D Sprite animation">$DOCS_URL/tutorials/2d/2d_sprite_animation.html</link>
<link title="2D Sprite animation">$DOCS_URL/tutorials/2d/2d_sprite_animation.md</link>
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
</tutorials>
<methods>
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2 changes: 1 addition & 1 deletion doc/classes/AnimatedSprite3D.xml
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Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel.
</description>
<tutorials>
<link title="2D Sprite animation (also applies to 3D)">$DOCS_URL/tutorials/2d/2d_sprite_animation.html</link>
<link title="2D Sprite animation (also applies to 3D)">$DOCS_URL/tutorials/2d/2d_sprite_animation.md</link>
</tutorials>
<methods>
<method name="is_playing" qualifiers="const">
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2 changes: 1 addition & 1 deletion doc/classes/Animation.xml
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Animations are just data containers, and must be added to nodes such as an [AnimationPlayer] or [AnimationTreePlayer] to be played back. Animation tracks have different types, each with its own set of dedicated methods. Check [enum TrackType] to see available types.
</description>
<tutorials>
<link>$DOCS_URL/tutorials/animation/index.html</link>
<link>$DOCS_URL/tutorials/animation/index.md</link>
</tutorials>
<methods>
<method name="add_track">
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2 changes: 1 addition & 1 deletion doc/classes/AnimationNode.xml
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Inherit this when creating nodes mainly for use in [AnimationNodeBlendTree], otherwise [AnimationRootNode] should be used instead.
</description>
<tutorials>
<link>$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link>$DOCS_URL/tutorials/animation/animation_tree.md</link>
</tutorials>
<methods>
<method name="add_input">
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2 changes: 1 addition & 1 deletion doc/classes/AnimationNodeAdd2.xml
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A resource to add to an [AnimationNodeBlendTree]. Blends two animations additively based on an amount value in the [code][0.0, 1.0][/code] range.
</description>
<tutorials>
<link>$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link>$DOCS_URL/tutorials/animation/animation_tree.md</link>
</tutorials>
<methods>
</methods>
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2 changes: 1 addition & 1 deletion doc/classes/AnimationNodeAdd3.xml
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- A +add animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range
</description>
<tutorials>
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.md</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
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2 changes: 1 addition & 1 deletion doc/classes/AnimationNodeAnimation.xml
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A resource to add to an [AnimationNodeBlendTree]. Only features one output set using the [member animation] property. Use it as an input for [AnimationNode] that blend animations together.
</description>
<tutorials>
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.md</link>
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
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2 changes: 1 addition & 1 deletion doc/classes/AnimationNodeBlend2.xml
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A resource to add to an [AnimationNodeBlendTree]. Blends two animations linearly based on an amount value in the [code][0.0, 1.0][/code] range.
</description>
<tutorials>
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.md</link>
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
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2 changes: 1 addition & 1 deletion doc/classes/AnimationNodeBlend3.xml
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- A +blend animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range
</description>
<tutorials>
<link>$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link>$DOCS_URL/tutorials/animation/animation_tree.md</link>
</tutorials>
<methods>
</methods>
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2 changes: 1 addition & 1 deletion doc/classes/AnimationNodeBlendSpace1D.xml
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You can set the extents of the axis using the [member min_space] and [member max_space].
</description>
<tutorials>
<link>$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link>$DOCS_URL/tutorials/animation/animation_tree.md</link>
</tutorials>
<methods>
<method name="add_blend_point">
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2 changes: 1 addition & 1 deletion doc/classes/AnimationNodeBlendSpace2D.xml
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You can add vertices to the blend space with [method add_blend_point] and automatically triangulate it by setting [member auto_triangles] to [code]true[/code]. Otherwise, use [method add_triangle] and [method remove_triangle] to create up the blend space by hand.
</description>
<tutorials>
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.md</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
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2 changes: 1 addition & 1 deletion doc/classes/AnimationNodeBlendTree.xml
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An [AnimationNodeOutput] node named [code]output[/code] is created by default.
</description>
<tutorials>
<link>$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link>$DOCS_URL/tutorials/animation/animation_tree.md</link>
</tutorials>
<methods>
<method name="add_node">
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2 changes: 1 addition & 1 deletion doc/classes/AnimationNodeOneShot.xml
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A resource to add to an [AnimationNodeBlendTree]. This node will execute a sub-animation and return once it finishes. Blend times for fading in and out can be customized, as well as filters.
</description>
<tutorials>
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.md</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
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2 changes: 1 addition & 1 deletion doc/classes/AnimationNodeOutput.xml
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<description>
</description>
<tutorials>
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.md</link>
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
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2 changes: 1 addition & 1 deletion doc/classes/AnimationNodeStateMachine.xml
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[/codeblock]
</description>
<tutorials>
<link>$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link>$DOCS_URL/tutorials/animation/animation_tree.md</link>
</tutorials>
<methods>
<method name="add_node">
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2 changes: 1 addition & 1 deletion doc/classes/AnimationNodeStateMachinePlayback.xml
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[/codeblock]
</description>
<tutorials>
<link>$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link>$DOCS_URL/tutorials/animation/animation_tree.md</link>
</tutorials>
<methods>
<method name="get_current_length" qualifiers="const">
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2 changes: 1 addition & 1 deletion doc/classes/AnimationNodeStateMachineTransition.xml
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<description>
</description>
<tutorials>
<link>$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link>$DOCS_URL/tutorials/animation/animation_tree.md</link>
</tutorials>
<methods>
</methods>
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2 changes: 1 addition & 1 deletion doc/classes/AnimationNodeTimeScale.xml
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Allows scaling the speed of the animation (or reversing it) in any children nodes. Setting it to 0 will pause the animation.
</description>
<tutorials>
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.md</link>
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
</tutorials>
<methods>
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2 changes: 1 addition & 1 deletion doc/classes/AnimationNodeTimeSeek.xml
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[/codeblock]
</description>
<tutorials>
<link>$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link>$DOCS_URL/tutorials/animation/animation_tree.md</link>
</tutorials>
<methods>
</methods>
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2 changes: 1 addition & 1 deletion doc/classes/AnimationNodeTransition.xml
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Simple state machine for cases which don't require a more advanced [AnimationNodeStateMachine]. Animations can be connected to the inputs and transition times can be specified.
</description>
<tutorials>
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.md</link>
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
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4 changes: 2 additions & 2 deletions doc/classes/AnimationPlayer.xml
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Updating the target properties of animations occurs at process time.
</description>
<tutorials>
<link title="Animation tutorial index">$DOCS_URL/tutorials/animation/index.html</link>
<link title="2D Sprite animation">$DOCS_URL/tutorials/2d/2d_sprite_animation.html</link>
<link title="Animation tutorial index">$DOCS_URL/tutorials/animation/index.md</link>
<link title="2D Sprite animation">$DOCS_URL/tutorials/2d/2d_sprite_animation.md</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
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2 changes: 1 addition & 1 deletion doc/classes/AnimationTree.xml
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[b]Note:[/b] When linked with an [AnimationPlayer], several properties and methods of the corresponding [AnimationPlayer] will not function as expected. Playback and transitions should be handled using only the [AnimationTree] and its constituent [AnimationNode](s). The [AnimationPlayer] node should be used solely for adding, deleting, and editing animations.
</description>
<tutorials>
<link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.md</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
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2 changes: 1 addition & 1 deletion doc/classes/Area2D.xml
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[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly unexpected behavior when using that shape for an area.
</description>
<tutorials>
<link title="Using Area2D">$DOCS_URL/tutorials/physics/using_area_2d.html</link>
<link title="Using Area2D">$DOCS_URL/tutorials/physics/using_area_2d.md</link>
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
<link title="2D Pong Demo">https://godotengine.org/asset-library/asset/121</link>
<link title="2D Platformer Demo">https://godotengine.org/asset-library/asset/120</link>
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2 changes: 1 addition & 1 deletion doc/classes/ArrayMesh.xml
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[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes.
</description>
<tutorials>
<link>$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html</link>
<link>$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.md</link>
</tutorials>
<methods>
<method name="add_blend_shape">
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2 changes: 1 addition & 1 deletion doc/classes/AspectRatioContainer.xml
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Arranges child controls in a way to preserve their aspect ratio automatically whenever the container is resized. Solves the problem where the container size is dynamic and the contents' size needs to adjust accordingly without losing proportions.
</description>
<tutorials>
<link title="GUI containers">$DOCS_URL/tutorials/ui/gui_containers.html</link>
<link title="GUI containers">$DOCS_URL/tutorials/ui/gui_containers.md</link>
</tutorials>
<methods>
</methods>
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4 changes: 2 additions & 2 deletions doc/classes/AudioEffectCapture.xml
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[b]Note:[/b] [member ProjectSettings.audio/enable_audio_input] must be [code]true[/code] for audio input to work. See also that setting's description for caveats related to permissions and operating system privacy settings.
</description>
<tutorials>
<link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.html</link>
<link title="Audio Mic Record Demo">https://github.com/godotengine/godot-demo-projects/tree/master/audio/mic_record</link>
<link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.md</link>
<link title="Audio Mic Record Demo">https://github.com/Relintai/pandemonium_demo_projects/tree/master/audio/mic_record</link>
</tutorials>
<methods>
<method name="can_get_buffer" qualifiers="const">
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2 changes: 1 addition & 1 deletion doc/classes/AudioEffectDistortion.xml
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By distorting the waveform the frequency content change, which will often make the sound "crunchy" or "abrasive". For games, it can simulate sound coming from some saturated device or speaker very efficiently.
</description>
<tutorials>
<link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.html</link>
<link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.md</link>
</tutorials>
<methods>
</methods>
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2 changes: 1 addition & 1 deletion doc/classes/AudioEffectFilter.xml
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Allows frequencies other than the [member cutoff_hz] to pass.
</description>
<tutorials>
<link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.html</link>
<link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.md</link>
</tutorials>
<methods>
</methods>
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2 changes: 1 addition & 1 deletion doc/classes/AudioEffectHighShelfFilter.xml
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<description>
</description>
<tutorials>
<link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.html</link>
<link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.md</link>
</tutorials>
<methods>
</methods>
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2 changes: 1 addition & 1 deletion doc/classes/AudioEffectLowShelfFilter.xml
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<description>
</description>
<tutorials>
<link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.html</link>
<link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.md</link>
</tutorials>
<methods>
</methods>
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2 changes: 1 addition & 1 deletion doc/classes/AudioEffectRecord.xml
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It sets and gets the format in which the audio file will be recorded (8-bit, 16-bit, or compressed). It checks whether or not the recording is active, and if it is, records the sound. It then returns the recorded sample.
</description>
<tutorials>
<link title="Recording with microphone">$DOCS_URL/tutorials/audio/recording_with_microphone.html</link>
<link title="Recording with microphone">$DOCS_URL/tutorials/audio/recording_with_microphone.md</link>
<link title="Audio Mic Record Demo">https://godotengine.org/asset-library/asset/527</link>
</tutorials>
<methods>
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2 changes: 1 addition & 1 deletion doc/classes/AudioServer.xml
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[AudioServer] is a low-level server interface for audio access. It is in charge of creating sample data (playable audio) as well as its playback via a voice interface.
</description>
<tutorials>
<link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.html</link>
<link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.md</link>
<link title="Audio Device Changer Demo">https://godotengine.org/asset-library/asset/525</link>
<link title="Audio Mic Record Demo">https://godotengine.org/asset-library/asset/527</link>
<link title="Audio Spectrum Demo">https://godotengine.org/asset-library/asset/528</link>
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2 changes: 1 addition & 1 deletion doc/classes/AudioStream.xml
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Base class for audio streams. Audio streams are used for sound effects and music playback, and support WAV (via [AudioStreamSample]) and OGG (via [AudioStreamOGGVorbis]) file formats.
</description>
<tutorials>
<link title="Audio streams">$DOCS_URL/tutorials/audio/audio_streams.html</link>
<link title="Audio streams">$DOCS_URL/tutorials/audio/audio_streams.md</link>
<link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
<link title="Audio Mic Record Demo">https://godotengine.org/asset-library/asset/527</link>
<link title="Audio Spectrum Demo">https://godotengine.org/asset-library/asset/528</link>
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2 changes: 1 addition & 1 deletion doc/classes/AudioStreamMicrophone.xml
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[b]Note:[/b] [member ProjectSettings.audio/enable_audio_input] must be [code]true[/code] for audio input to work. See also that setting's description for caveats related to permissions and operating system privacy settings.
</description>
<tutorials>
<link title="Audio Mic Record Demo">https://github.com/godotengine/godot-demo-projects/tree/master/audio/mic_record</link>
<link title="Audio Mic Record Demo">https://github.com/Relintai/pandemonium_demo_projects/tree/master/audio/mic_record</link>
</tutorials>
<methods>
</methods>
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2 changes: 1 addition & 1 deletion doc/classes/AudioStreamPlayer.xml
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To play audio positionally, use [AudioStreamPlayer2D] or [AudioStreamPlayer3D] instead of [AudioStreamPlayer].
</description>
<tutorials>
<link title="Audio streams">$DOCS_URL/tutorials/audio/audio_streams.html</link>
<link title="Audio streams">$DOCS_URL/tutorials/audio/audio_streams.md</link>
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
<link title="Audio Device Changer Demo">https://godotengine.org/asset-library/asset/525</link>
<link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
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2 changes: 1 addition & 1 deletion doc/classes/AudioStreamPlayer2D.xml
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[b]Note:[/b] Hiding an [AudioStreamPlayer2D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer2D]'s audio output, set [member volume_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing).
</description>
<tutorials>
<link>$DOCS_URL/tutorials/audio/audio_streams.html</link>
<link>$DOCS_URL/tutorials/audio/audio_streams.md</link>
</tutorials>
<methods>
<method name="get_playback_position">
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2 changes: 1 addition & 1 deletion doc/classes/AudioStreamPlayer3D.xml
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[b]Note:[/b] Hiding an [AudioStreamPlayer3D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer3D]'s audio output, set [member unit_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing).
</description>
<tutorials>
<link>$DOCS_URL/tutorials/audio/audio_streams.html</link>
<link>$DOCS_URL/tutorials/audio/audio_streams.md</link>
</tutorials>
<methods>
<method name="get_playback_position">
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6 changes: 3 additions & 3 deletions doc/classes/Basis.xml
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For more information, read the "Matrices and transforms" documentation article.
</description>
<tutorials>
<link title="Math tutorial index">$DOCS_URL/tutorials/math/index.html</link>
<link title="Matrices and transforms">$DOCS_URL/tutorials/math/matrices_and_transforms.html</link>
<link title="Using 3D transforms">$DOCS_URL/tutorials/3d/using_transforms.html</link>
<link title="Math tutorial index">$DOCS_URL/tutorials/math/index.md</link>
<link title="Matrices and transforms">$DOCS_URL/tutorials/math/matrices_and_transforms.md</link>
<link title="Using 3D transforms">$DOCS_URL/tutorials/3d/using_transforms.md</link>
<link title="Matrix Transform Demo">https://godotengine.org/asset-library/asset/584</link>
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
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2 changes: 1 addition & 1 deletion doc/classes/BoxContainer.xml
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Arranges child controls vertically or horizontally, and rearranges the controls automatically when their minimum size changes.
</description>
<tutorials>
<link title="GUI containers">$DOCS_URL/tutorials/ui/gui_containers.html</link>
<link title="GUI containers">$DOCS_URL/tutorials/ui/gui_containers.md</link>
</tutorials>
<methods>
<method name="add_spacer">
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2 changes: 1 addition & 1 deletion doc/classes/CPUParticles2D.xml
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[b]Note:[/b] Unlike [Particles2D], the visibility rect is generated on-the-fly and doesn't need to be configured by the user.
</description>
<tutorials>
<link>$DOCS_URL/tutorials/2d/particle_systems_2d.html</link>
<link>$DOCS_URL/tutorials/2d/particle_systems_2d.md</link>
</tutorials>
<methods>
<method name="get_param" qualifiers="const">
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