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Fix shadowed declaration.
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Relintai committed Sep 8, 2024
1 parent 83871fc commit 089ac25
Showing 1 changed file with 23 additions and 23 deletions.
46 changes: 23 additions & 23 deletions modules/procedural_tree_3d/proctree/proctree.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -109,7 +109,7 @@ namespace Proctree
//v std::cos(T) + (axis x v) * std::sin(T) + axis*(axis . v)(1-std::cos(T)
float cosr = std::cos(aAngle);
float sinr = std::sin(aAngle);
return add(add(scaleVec(aVec, cosr), scaleVec(cross(aAxis, aVec), sinr)),
return add(add(scaleVec(aVec, cosr), scaleVec(cross(aAxis, aVec), sinr)),
scaleVec(aAxis, dot(aAxis, aVec) * (1 - cosr)));
}

Expand Down Expand Up @@ -449,7 +449,7 @@ namespace Proctree
int badverts = 0;

// step 1: find bad verts
// - If edge's U coordinate delta is over 0.5, texture has wrapped around.
// - If edge's U coordinate delta is over 0.5, texture has wrapped around.
// - The vertex that has zero U is the wrong one
// - Care needs to be taken not to tag bad vertex more than once.

Expand Down Expand Up @@ -518,7 +518,7 @@ namespace Proctree
}
}
}

// step 2: allocate more space for our new duplicate verts

fvec3 *nvert = new fvec3[mVertCount + badverts];
Expand All @@ -537,7 +537,7 @@ namespace Proctree
mUV = nuv;

// step 3: populate duplicate verts - otherwise identical except for U=1 instead of 0

for (i = 0; i < badverts; i++)
{
mVert[mVertCount + i] = mVert[badverttable[i]];
Expand All @@ -547,12 +547,12 @@ namespace Proctree
}

// step 4: fix faces

for (i = 0; i < mFaceCount; i++)
{
// x/y edges (vertex 0 and 1)
if ((std::fabs(mUV[mFace[i].x].u - mUV[mFace[i].y].u) > 0.5f) && (mUV[mFace[i].x].u == 0 || mUV[mFace[i].y].u == 0))
{
{
int found = 0, j;
for (j = 0; j < badverts; j++)
{
Expand Down Expand Up @@ -598,7 +598,7 @@ namespace Proctree
if (mUV[mFace[i].y].u == 0)
mFace[i].y = mVertCount + found;
if (mUV[mFace[i].z].u == 0)
mFace[i].z = mVertCount + found;
mFace[i].z = mVertCount + found;
}
}

Expand Down Expand Up @@ -774,24 +774,24 @@ namespace Proctree

for (i = 0; i < segments; i++)
{
int v1 = aBranch->mChild0->mRing0[i];
int v2 = aBranch->mRing1[(i + segOffset0 + 1) % segments];
int v3 = aBranch->mRing1[(i + segOffset0) % segments];
int v4 = aBranch->mChild0->mRing0[(i + 1) % segments];
int lv1 = aBranch->mChild0->mRing0[i];
int lv2 = aBranch->mRing1[(i + segOffset0 + 1) % segments];
int lv3 = aBranch->mRing1[(i + segOffset0) % segments];
int lv4 = aBranch->mChild0->mRing0[(i + 1) % segments];
ivec3 a;
a = { v1, v4, v3 };
a = { lv1, lv4, lv3 };
mFace[mFaceCount++] = (a);
a = { v4, v2, v3 };
a = { lv4, lv2, lv3 };
mFace[mFaceCount++] = (a);

v1 = aBranch->mChild1->mRing0[i];
v2 = aBranch->mRing2[(i + segOffset1 + 1) % segments];
v3 = aBranch->mRing2[(i + segOffset1) % segments];
v4 = aBranch->mChild1->mRing0[(i + 1) % segments];
lv1 = aBranch->mChild1->mRing0[i];
lv2 = aBranch->mRing2[(i + segOffset1 + 1) % segments];
lv3 = aBranch->mRing2[(i + segOffset1) % segments];
lv4 = aBranch->mChild1->mRing0[(i + 1) % segments];

a = { v1, v2, v3 };
a = { lv1, lv2, lv3 };
mFace[mFaceCount++] = (a);
a = { v1, v4, v2 };
a = { lv1, lv4, lv2 };
mFace[mFaceCount++] = (a);

float len1 = length(sub(mVert[aBranch->mChild0->mRing0[i]], mVert[aBranch->mRing1[(i + segOffset0) % segments]])) * UVScale;
Expand Down Expand Up @@ -868,8 +868,8 @@ namespace Proctree
mTwigVert[mTwigVertCount++] = (add(add(aBranch->mHead, scaleVec(tangent, mProperties.mTwigScale)), scaleVec(binormal, -aBranch->mLength)));

mTwigFace[mTwigFaceCount++] = { vert1, vert2, vert3 };
mTwigFace[mTwigFaceCount++] = { vert4, vert1, vert3 };
mTwigFace[mTwigFaceCount++] = { vert6, vert7, vert8 };
mTwigFace[mTwigFaceCount++] = { vert4, vert1, vert3 };
mTwigFace[mTwigFaceCount++] = { vert6, vert7, vert8 };
mTwigFace[mTwigFaceCount++] = { vert6, vert8, vert5 };

fvec3 normal = normalize(cross(sub(mTwigVert[vert1], mTwigVert[vert3]), sub(mTwigVert[vert2], mTwigVert[vert3])));
Expand Down Expand Up @@ -999,8 +999,8 @@ namespace Proctree
aBranch->mRing1[ring1count++] = mVertCount;
mVert[mVertCount++] = (add(centerloc, scaleVec(vec, aRadius * scale)));
}
aBranch->mRing1[ring1count++] = linch0;
aBranch->mRing2[ring2count++] = linch1;
aBranch->mRing1[ring1count++] = linch0;
aBranch->mRing2[ring2count++] = linch1;
start = mVertCount - 1;
for (i = 1; i < segments / 2; i++)
{
Expand Down

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