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Add Jolt Physics as an alternative 3D physics engine
(cherry picked from commit godotengine/godot@d470c2a) Co-authored-by: Jorrit Rouwe <[email protected]>
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#!/usr/bin/env python | ||
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Import("env") | ||
Import("env_modules") | ||
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env_jolt = env_modules.Clone() | ||
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# Thirdparty source files | ||
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thirdparty_dir = "#thirdparty/jolt_physics/" | ||
thirdparty_sources = [ | ||
"Jolt/RegisterTypes.cpp", | ||
"Jolt/AABBTree/AABBTreeBuilder.cpp", | ||
"Jolt/Core/Color.cpp", | ||
"Jolt/Core/Factory.cpp", | ||
"Jolt/Core/IssueReporting.cpp", | ||
"Jolt/Core/JobSystemSingleThreaded.cpp", | ||
"Jolt/Core/JobSystemThreadPool.cpp", | ||
"Jolt/Core/JobSystemWithBarrier.cpp", | ||
"Jolt/Core/LinearCurve.cpp", | ||
"Jolt/Core/Memory.cpp", | ||
"Jolt/Core/Profiler.cpp", | ||
"Jolt/Core/RTTI.cpp", | ||
"Jolt/Core/Semaphore.cpp", | ||
"Jolt/Core/StringTools.cpp", | ||
"Jolt/Core/TickCounter.cpp", | ||
"Jolt/Geometry/ConvexHullBuilder.cpp", | ||
"Jolt/Geometry/ConvexHullBuilder2D.cpp", | ||
"Jolt/Geometry/Indexify.cpp", | ||
"Jolt/Geometry/OrientedBox.cpp", | ||
"Jolt/Math/Vec3.cpp", | ||
"Jolt/ObjectStream/SerializableObject.cpp", | ||
"Jolt/Physics/DeterminismLog.cpp", | ||
"Jolt/Physics/IslandBuilder.cpp", | ||
"Jolt/Physics/LargeIslandSplitter.cpp", | ||
"Jolt/Physics/PhysicsScene.cpp", | ||
"Jolt/Physics/PhysicsSystem.cpp", | ||
"Jolt/Physics/PhysicsUpdateContext.cpp", | ||
"Jolt/Physics/StateRecorderImpl.cpp", | ||
"Jolt/Physics/Body/Body.cpp", | ||
"Jolt/Physics/Body/BodyCreationSettings.cpp", | ||
"Jolt/Physics/Body/BodyInterface.cpp", | ||
"Jolt/Physics/Body/BodyManager.cpp", | ||
"Jolt/Physics/Body/MassProperties.cpp", | ||
"Jolt/Physics/Body/MotionProperties.cpp", | ||
"Jolt/Physics/Character/Character.cpp", | ||
"Jolt/Physics/Character/CharacterBase.cpp", | ||
"Jolt/Physics/Character/CharacterVirtual.cpp", | ||
"Jolt/Physics/Collision/CastConvexVsTriangles.cpp", | ||
"Jolt/Physics/Collision/CastSphereVsTriangles.cpp", | ||
"Jolt/Physics/Collision/CollideConvexVsTriangles.cpp", | ||
"Jolt/Physics/Collision/CollideSphereVsTriangles.cpp", | ||
"Jolt/Physics/Collision/CollisionDispatch.cpp", | ||
"Jolt/Physics/Collision/CollisionGroup.cpp", | ||
"Jolt/Physics/Collision/EstimateCollisionResponse.cpp", | ||
"Jolt/Physics/Collision/GroupFilter.cpp", | ||
"Jolt/Physics/Collision/GroupFilterTable.cpp", | ||
"Jolt/Physics/Collision/ManifoldBetweenTwoFaces.cpp", | ||
"Jolt/Physics/Collision/NarrowPhaseQuery.cpp", | ||
"Jolt/Physics/Collision/NarrowPhaseStats.cpp", | ||
"Jolt/Physics/Collision/PhysicsMaterial.cpp", | ||
"Jolt/Physics/Collision/PhysicsMaterialSimple.cpp", | ||
"Jolt/Physics/Collision/TransformedShape.cpp", | ||
"Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp", | ||
"Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp", | ||
"Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.cpp", | ||
"Jolt/Physics/Collision/BroadPhase/QuadTree.cpp", | ||
"Jolt/Physics/Collision/Shape/BoxShape.cpp", | ||
"Jolt/Physics/Collision/Shape/CapsuleShape.cpp", | ||
"Jolt/Physics/Collision/Shape/CompoundShape.cpp", | ||
"Jolt/Physics/Collision/Shape/ConvexHullShape.cpp", | ||
"Jolt/Physics/Collision/Shape/ConvexShape.cpp", | ||
"Jolt/Physics/Collision/Shape/CylinderShape.cpp", | ||
"Jolt/Physics/Collision/Shape/DecoratedShape.cpp", | ||
"Jolt/Physics/Collision/Shape/EmptyShape.cpp", | ||
"Jolt/Physics/Collision/Shape/HeightFieldShape.cpp", | ||
"Jolt/Physics/Collision/Shape/MeshShape.cpp", | ||
"Jolt/Physics/Collision/Shape/MutableCompoundShape.cpp", | ||
"Jolt/Physics/Collision/Shape/OffsetCenterOfMassShape.cpp", | ||
"Jolt/Physics/Collision/Shape/PlaneShape.cpp", | ||
"Jolt/Physics/Collision/Shape/RotatedTranslatedShape.cpp", | ||
"Jolt/Physics/Collision/Shape/ScaledShape.cpp", | ||
"Jolt/Physics/Collision/Shape/Shape.cpp", | ||
"Jolt/Physics/Collision/Shape/SphereShape.cpp", | ||
"Jolt/Physics/Collision/Shape/StaticCompoundShape.cpp", | ||
"Jolt/Physics/Collision/Shape/TaperedCapsuleShape.cpp", | ||
"Jolt/Physics/Collision/Shape/TaperedCylinderShape.cpp", | ||
"Jolt/Physics/Collision/Shape/TriangleShape.cpp", | ||
"Jolt/Physics/Constraints/ConeConstraint.cpp", | ||
"Jolt/Physics/Constraints/Constraint.cpp", | ||
"Jolt/Physics/Constraints/ConstraintManager.cpp", | ||
"Jolt/Physics/Constraints/ContactConstraintManager.cpp", | ||
"Jolt/Physics/Constraints/DistanceConstraint.cpp", | ||
"Jolt/Physics/Constraints/FixedConstraint.cpp", | ||
"Jolt/Physics/Constraints/GearConstraint.cpp", | ||
"Jolt/Physics/Constraints/HingeConstraint.cpp", | ||
"Jolt/Physics/Constraints/MotorSettings.cpp", | ||
"Jolt/Physics/Constraints/PathConstraint.cpp", | ||
"Jolt/Physics/Constraints/PathConstraintPath.cpp", | ||
"Jolt/Physics/Constraints/PathConstraintPathHermite.cpp", | ||
"Jolt/Physics/Constraints/PointConstraint.cpp", | ||
"Jolt/Physics/Constraints/PulleyConstraint.cpp", | ||
"Jolt/Physics/Constraints/RackAndPinionConstraint.cpp", | ||
"Jolt/Physics/Constraints/SixDOFConstraint.cpp", | ||
"Jolt/Physics/Constraints/SliderConstraint.cpp", | ||
"Jolt/Physics/Constraints/SpringSettings.cpp", | ||
"Jolt/Physics/Constraints/SwingTwistConstraint.cpp", | ||
"Jolt/Physics/Constraints/TwoBodyConstraint.cpp", | ||
"Jolt/Physics/Ragdoll/Ragdoll.cpp", | ||
"Jolt/Physics/SoftBody/SoftBodyCreationSettings.cpp", | ||
"Jolt/Physics/SoftBody/SoftBodyMotionProperties.cpp", | ||
"Jolt/Physics/SoftBody/SoftBodyShape.cpp", | ||
"Jolt/Physics/SoftBody/SoftBodySharedSettings.cpp", | ||
"Jolt/Physics/Vehicle/MotorcycleController.cpp", | ||
"Jolt/Physics/Vehicle/TrackedVehicleController.cpp", | ||
"Jolt/Physics/Vehicle/VehicleAntiRollBar.cpp", | ||
"Jolt/Physics/Vehicle/VehicleCollisionTester.cpp", | ||
"Jolt/Physics/Vehicle/VehicleConstraint.cpp", | ||
"Jolt/Physics/Vehicle/VehicleController.cpp", | ||
"Jolt/Physics/Vehicle/VehicleDifferential.cpp", | ||
"Jolt/Physics/Vehicle/VehicleEngine.cpp", | ||
"Jolt/Physics/Vehicle/VehicleTrack.cpp", | ||
"Jolt/Physics/Vehicle/VehicleTransmission.cpp", | ||
"Jolt/Physics/Vehicle/Wheel.cpp", | ||
"Jolt/Physics/Vehicle/WheeledVehicleController.cpp", | ||
"Jolt/Renderer/DebugRenderer.cpp", | ||
"Jolt/Renderer/DebugRendererPlayback.cpp", | ||
"Jolt/Renderer/DebugRendererRecorder.cpp", | ||
"Jolt/Renderer/DebugRendererSimple.cpp", | ||
"Jolt/Skeleton/SkeletalAnimation.cpp", | ||
"Jolt/Skeleton/Skeleton.cpp", | ||
"Jolt/Skeleton/SkeletonMapper.cpp", | ||
"Jolt/Skeleton/SkeletonPose.cpp", | ||
"Jolt/TriangleGrouper/TriangleGrouperClosestCentroid.cpp", | ||
"Jolt/TriangleGrouper/TriangleGrouperMorton.cpp", | ||
"Jolt/TriangleSplitter/TriangleSplitter.cpp", | ||
"Jolt/TriangleSplitter/TriangleSplitterBinning.cpp", | ||
"Jolt/TriangleSplitter/TriangleSplitterFixedLeafSize.cpp", | ||
"Jolt/TriangleSplitter/TriangleSplitterLongestAxis.cpp", | ||
"Jolt/TriangleSplitter/TriangleSplitterMean.cpp", | ||
"Jolt/TriangleSplitter/TriangleSplitterMorton.cpp", | ||
] | ||
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] | ||
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env_jolt.Prepend(CPPPATH=[thirdparty_dir]) | ||
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if env.dev_build: | ||
env_jolt.Append(CPPDEFINES=["JPH_ENABLE_ASSERTS"]) | ||
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if env.editor_build: | ||
env_jolt.Append(CPPDEFINES=["JPH_DEBUG_RENDERER"]) | ||
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if env["precision"] == "double": | ||
env_jolt.Append(CPPDEFINES=["JPH_DOUBLE_PRECISION"]) | ||
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env_thirdparty = env_jolt.Clone() | ||
env_thirdparty.disable_warnings() | ||
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thirdparty_obj = [] | ||
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) | ||
env.modules_sources += thirdparty_obj | ||
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# Godot source files | ||
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module_obj = [] | ||
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env_jolt.add_source_files(module_obj, "*.cpp") | ||
env_jolt.add_source_files(module_obj, "joints/*.cpp") | ||
env_jolt.add_source_files(module_obj, "misc/*.cpp") | ||
env_jolt.add_source_files(module_obj, "objects/*.cpp") | ||
env_jolt.add_source_files(module_obj, "shapes/*.cpp") | ||
env_jolt.add_source_files(module_obj, "spaces/*.cpp") | ||
env.modules_sources += module_obj | ||
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# Needed to force rebuilding the module files when the thirdparty library is updated. | ||
env.Depends(module_obj, thirdparty_obj) |
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def can_build(env, platform): | ||
return not env["disable_3d"] | ||
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def configure(env): | ||
pass |
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