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Merge pull request #15 from Spartan322/merge/47f11bc
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Spartan322 authored Dec 23, 2024
2 parents a089d37 + 14a856d commit 307d4ea
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62 changes: 62 additions & 0 deletions .github/actions/setup-godot-cpp/action.yml
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name: Setup godot-cpp
description: Setup build dependencies for godot-cpp.

inputs:
platform:
required: true
description: Target platform.
em-version:
default: 3.1.62
description: Emscripten version.
windows-compiler:
required: true
description: The compiler toolchain to use on Windows ('mingw' or 'msvc').
type: choice
options:
- mingw
- msvc
default: mingw
mingw-version:
default: 12.2.0
description: MinGW version.
ndk-version:
default: r23c
description: Android NDK version.
scons-version:
default: 4.4.0
description: SCons version.

runs:
using: composite
steps:
- name: Setup Python (for SCons)
uses: actions/setup-python@v5
with:
python-version: 3.x

- name: Setup Android dependencies
if: inputs.platform == 'android'
uses: nttld/setup-ndk@v1
with:
ndk-version: ${{ inputs.ndk-version }}
link-to-sdk: true

- name: Setup Web dependencies
if: inputs.platform == 'web'
uses: mymindstorm/setup-emsdk@v14
with:
version: ${{ inputs.em-version }}
no-cache: true

- name: Setup MinGW for Windows/MinGW build
if: inputs.platform == 'windows' && inputs.windows-compiler == 'mingw'
uses: egor-tensin/setup-mingw@v2
with:
version: ${{ inputs.mingw-version }}

- name: Setup SCons
shell: bash
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons==${{ inputs.scons-version }}
scons --version
77 changes: 12 additions & 65 deletions .github/workflows/ci.yml
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Expand Up @@ -108,34 +108,11 @@ jobs:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true

- name: Set up Python (for SCons)
uses: actions/setup-python@v5
- name: Setup godot-cpp
uses: ./.github/actions/setup-godot-cpp
with:
python-version: 3.x

- name: Android dependencies
if: matrix.platform == 'android'
uses: nttld/setup-ndk@v1
with:
ndk-version: r23c
link-to-sdk: true

- name: Web dependencies
if: matrix.platform == 'web'
uses: mymindstorm/setup-emsdk@v14
with:
version: ${{ env.EM_VERSION }}
no-cache: true

- name: Setup MinGW for Windows/MinGW build
if: matrix.platform == 'windows' && matrix.flags == 'use_mingw=yes'
uses: egor-tensin/setup-mingw@v2
with:
version: 12.2.0

- name: Install scons
run: |
python -m pip install scons==4.0.0
platform: ${{ matrix.platform }}
windows-compiler: ${{ contains(matrix.flags, 'use_mingw=yes') && 'mingw' || 'msvc' }}

- name: Generate redot-cpp sources only
run: |
Expand Down Expand Up @@ -207,30 +184,6 @@ jobs:
path: ${{ matrix.artifact-path }}
if-no-files-found: error

linux-cmake:
name: 🐧 Build (Linux, GCC, CMake)
runs-on: ubuntu-22.04
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive

- name: Install dependencies
run: |
sudo apt-get update -qq
sudo apt-get install -qqq build-essential pkg-config cmake
- name: Build redot-cpp
run: |
cmake -DCMAKE_BUILD_TYPE=Release .
make -j $(nproc) VERBOSE=1
- name: Build test GDExtension library
run: |
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../redot-headers" -DCPP_BINDINGS_PATH=".." .
make -j $(nproc) VERBOSE=1
linux-cmake-ninja:
name: 🐧 Build (Linux, GCC, CMake Ninja)
runs-on: ubuntu-22.04
Expand All @@ -245,15 +198,12 @@ jobs:
sudo apt-get update -qq
sudo apt-get install -qqq build-essential pkg-config cmake ninja-build
- name: Build redot-cpp
run: |
cmake -DCMAKE_BUILD_TYPE=Release -GNinja .
cmake --build . -j $(nproc) --verbose
- name: Build test GDExtension library
run: |
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../redot-headers" -DCPP_BINDINGS_PATH=".." -GNinja .
cmake --build . -j $(nproc) --verbose
mkdir cmake-build
cd cmake-build
cmake ../ -DTEST_TARGET=template_release
cmake --build . --verbose -j $(nproc) -t godot-cpp-test --config Release
windows-msvc-cmake:
name: 🏁 Build (Windows, MSVC, CMake)
Expand All @@ -264,12 +214,9 @@ jobs:
with:
submodules: recursive

- name: Build redot-cpp
run: |
cmake -DCMAKE_BUILD_TYPE=Release -G"Visual Studio 16 2019" .
cmake --build . --verbose --config Release
- name: Build test GDExtension library
run: |
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../redot-headers" -DCPP_BINDINGS_PATH=".." -G"Visual Studio 16 2019" .
cmake --build . --verbose --config Release
mkdir cmake-build
cd cmake-build
cmake ../ -DTEST_TARGET=template_release
cmake --build . --verbose -t godot-cpp-test --config Release
5 changes: 4 additions & 1 deletion .gitignore
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Expand Up @@ -198,4 +198,7 @@ venv

# Clion Configuration
.idea/
cmake-build-*
cmake-build*/

# CMake related
CMakeUserPresets.json
65 changes: 49 additions & 16 deletions CMakeLists.txt
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@@ -1,24 +1,57 @@
cmake_minimum_required(VERSION 3.13)
project(godot-cpp LANGUAGES CXX)
cmake_minimum_required(VERSION 3.17)

# Configure CMake
# https://discourse.cmake.org/t/how-do-i-remove-compile-options-from-target/5965
# https://stackoverflow.com/questions/74426638/how-to-remove-rtc1-from-specific-target-or-file-in-cmake
if(${CMAKE_CXX_COMPILER_ID} STREQUAL MSVC)
if(NOT CMAKE_BUILD_TYPE MATCHES Debug)
STRING(REGEX REPLACE "/RTC(su|[1su])" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
string(REPLACE "/RTC1" "" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
endif ()
endif ()
#[=======================================================================[.rst:
include( ${PROJECT_SOURCE_DIR}/cmake/godotcpp.cmake )
CMake Version requirements
--------------------------
# I know this doesn't look like a typical CMakeLists.txt, but as we are
# attempting mostly feature parity with SCons, and easy maintenance, the closer
# the two build systems look the easier they will be to keep in lockstep.
To enable use of the emscripten emsdk hack for pseudo shared library support
without polluting options for consumers we need to use the
CMAKE_PROJECT_<PROJECT-NAME>_INCLUDE which was introduced in version 3.17
# The typical target definitions are in ${PROJECT_SOURCE_DIR}/cmake/godotcpp.cmake
Scons Compatibility
-------------------
There is an understandable conflict between build systems as they define
similar concepts in different ways. When there isn't a 1:1 relationship,
compromises need to be made to resolve those differences.
As we are attempting to maintain feature parity, and ease of maintenance, these
CMake scripts are built to resemble the SCons build system wherever possible.
The file structure and file content are made to match, if not in content then
in spirit. The closer the two build systems look the easier they will be to
maintain.
Where the SCons additional scripts in the tools directory, The CMake scripts
are in the cmake directory.
For example, the tools/godotcpp.py is sourced into SCons, and the 'options'
function is run.
.. highlight:: python
cpp_tool = Tool("godotcpp", toolpath=["tools"])
cpp_tool.options(opts, env)
The CMake equivalent is below.
]=======================================================================]

include( cmake/godotcpp.cmake )
godotcpp_options()

#[[ Python is required for code generation ]]
find_package(Python3 3.4 REQUIRED) # pathlib should be present

# Define our project.
project( godot-cpp
VERSION 4.4
DESCRIPTION "C++ bindings for the Godot Engine's GDExtensions API."
HOMEPAGE_URL "https://github.com/godotengine/godot-cpp"
LANGUAGES CXX)

compiler_detection()
godotcpp_generate()

# Test Example
add_subdirectory( test )
41 changes: 41 additions & 0 deletions cmake/android.cmake
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#[=======================================================================[.rst:
Android
-------
This file contains functions for options and configuration for targeting the
Android platform
Configuration of the Android toolchain is done using toolchain files,
CMakePresets, or variables on the command line.
The `Android SDK`_ provides toolchain files to help with configuration.
CMake has its own `built-in support`_ for cross compiling to the
Android platforms.
.. warning::
Android does not support or test the CMake built-in workflow, recommend
using their toolchain file.
.. _Android SDK:https://developer.android.com/ndk/guides/cmake
.. _built-in support:https://cmake.org/cmake/help/latest/manual/cmake-toolchains.7.html#cross-compiling-for-android
There is further information and examples in the doc/cmake.rst file.
]=======================================================================]
function( android_options )
# Android Options
endfunction()

function( android_generate TARGET_NAME )

target_compile_definitions(${TARGET_NAME}
PUBLIC
ANDROID_ENABLED
UNIX_ENABLED
)

common_compiler_flags( ${TARGET_NAME} )
endfunction()
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