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NytePack

Welcome to NytePack where innovation is productivity!

WARNING: This pack is not designed to work in a single player enviroment, a community server has been designed around this pack

Although you are allowed, single player worlds will break repeatedly as the pack is still under development

  • If you still want to play it that way then expect your stuff to be reset/borked a lot
  • If something breaks, notify me in discord/github so I can start working on that problem
  • Requires ATLauncher to play as MultiMC, Prism, CurseForge and Microsoft are not currently compatable. (subject to change)
  • Once a public server is ready I will be making an announcement in Discord

Multiplayer Server Rules and Things to Know:

  • Spawn is a Safe Haven; Protected and Defended. Do not find a way to destroy it lest your life be forefit.
  • Food and XP grow your health, both are reset on death. Find a way to make better foods and earn more XP to stay alive.
  • PVP is enabled but not encouraged, unsecured items can be stolen if left out... so maybe dont do that.
  • After a Players death, the items will be locked in the corpse for 7 IRL days, after which corpses become lootable.
  • You can Claim Land by purchasing the amount you want with FLAN, Claims will be deleted after 90 IRL days of inactivity.
  • Claims made by MineColonies do not get deleted, but your colony will suffer if not upkept.
  • Enemies grow stronger with distance from spawn, do not stray far without preparing yourself for that.
  • Different dimensions empower enemies greatly, steel yourself for the fights of your life.

Pack Basics:

  • Expanded Crops and Growth Overhaul
  • Enchantment Overhaul
  • Expanded Bosses and Dungeons
  • Expanded Building Blocks
  • Semi-Realistic Industrialism
  • Block Based Land Claiming + MineColonies
  • Lightmans Currency and Traders
  • Expanded Upgradeable Tools and Armor
  • Expanded and Accessible Storage
  • Boats Overhaul and Planes!

~ PACK BUILD NOTES ~

  1. No Easy Teleporting items or players (Stargate Exception because FE req)
  2. No Large On-Person Inventory Storage (Exception to item specific inv spaces)
  3. Pack Theme is more Dieselpunk/Factory with long-term goals and community play, Endgame TBD (Cataclysm/Stargates/?)
  4. Crafting Recipes Inter-Connectivity is desired between most mods for increased complexity pack longevity
  5. Power storage/production/transfer will be handled in world, not by held items (to the best of ability)
  6. Player travel will be with large scale projects such as Planes/Trains and not on person items, Endgame is jetpacks and stargates

Completed Changes:

  • Upgraded Terrain Generation and Ore Generation
  • Adapted Ore Generation from all different mods
  • Vein Mining Enchant configs to determine its effects on hunger and durability
  • Turn off Vanilla Village generation
  • Proper Chunk Claiming (FLAN) Paying for it with Lightmans Currency
  • Standardize Mob Cash Drops: lowered natural drop count to 1-5 coins per mob
  • Fix the Scaling health Mobs.JSON to include level minimums and more types of effects
  • Create Mechanical Drill Disabled
  • Immersive Aircraft Recipe Integration
  • Added The Undergarden (Disabled Portal Catalyst Item)
  • Standard Ore Block drops the same rate as raw copper
  • SilentGear: Added Improved Naquadah and Undergarden mats
  • Modify Apoth Wizard Towers to spawn less or not at all
  • Added AntiPortals mod
  • Added Mekanism and changed recipes to adhere to progression
  • Move Mek ores to Abydos Only
  • Manage Mek to make sure that its not accessible early game
  • Modify recipes containing obsidian to use Create Sturdy Sheets where it makes sense
  • Updated Lightmans vending machine textures
  • Add mobs from other mods to lightmans coin drops
  • Add loot_tables\chests from other mods to lightmans
  • Replace minecraft:ender_pearl with forge:ender_pearls
  • Sophisticated Storage/Backpacks recipes now adhere to progression
  • Added Mana and Artifice (removed Vinteum generation)
  • Create Basic Ore Processing Overhaul
  • Add M&A mobs into Lightmans coin drops
  • Add spacing to M&A structures
  • Add vinteum dust drops to all mobs
  • Increase Prospectors hammer distance slightly
  • Limit Vinteum drops to player killed mobs only
  • Skylands Biomes added to the finite water whitelist
  • Separated out villages more
  • Gateways to Eternity
  • Removed standard boats in favor of Nifty Ships
  • Replaced recipes needing a boat with alekiships:watercraft_frame_flat
  • Man of Many Planes - adjust the speed of the metal biplane to make it better than the fabric biplane
  • Added MineColonies with:
    • Domum Ornamentum
    • Multi-Piston
    • Structurize
    • BlockUI
    • TownTalk
  • Added Discord Integration and config
  • Added Auto-Restart Mod and config
  • Added FTB Backups 2 Mod and config

Upcoming Changes:

  • Azure silver and crimson iron are not recipe stable, fix them in kube

  • ["mna:components/divination".RANGE] adjustments

  • A loot pool entry of type minecraft:item does not have a nbt field, you have to use a set_nbt loot function for that

  • Shiping containers are breaking inventory and not keeping correct numbers, is there a fix for this?

  • Re-eval Serene Seasons for playability within the pack

  • Find out how hard apples are to find (are they seasonal? or just drops from a single tree? pams apple trees?)

  • set mining level of create drill to stone (make sure they dont break things that they shouldnt break, dont ruin resources)

  • DynTrees dont work when using constructs from M&A or using "felled oak" spell - DT dev has no idea whats going on

  • Create new Quark recipes/tweaks/crafting/utility/slabs from logs using the chests as a guide

  • Find or make recipes that would require a freezing catalyst

  • Sparky's Loot Box: 1/1000 chance of a stick named "Fred's Other Cousin" / 1/10000 chance of spawning a blaze rod named "Fred's Cousin" / 1/100000 chance of spawning a pufferfish named "Fred"

  • Advanced Ore Overhaul to include hot and cold liquids

  • Add Quest mod and Quest progression

  • Add and Config Create: Molten Vents

  • Re-Add Serene Seasons Pams Trees Compat when its been updated... It's MIT so I could probably just update it myself

  • Add the More Minecarts Chunk loader seperate mod they are making https://www.curseforge.com/minecraft/mc-mods/more-minecarts/files/all

  • Modify SGJ recipes to make building a stargate more difficult and resource intensive

  • Recreate the entire modlist from scratch to change the progression and add new DIM mods to simulate grinding out of hell into heaven

    • Maybe something more like: Nether > Undergarden > Abydos > Twilight > Cavum Tenebrae > End > Aether
    • Get More Dims and organize them according to tier (should i make custom dims?)

V2 Changes:

  • XP Drop on death is too severe, lessen the penalty of that
  • Set Serene Seasons to 8hrs instead of 24 (remove it, if its still a problem with tree seeds)
  • Mobs are way too hard in nether and randomly spawns 300hp stuff next to spawn
  • Progression balances making things more even across the board
  • Manage Recipes and Items to make sure nothing breaks progression
  • Sophisticated DefaultConfigs add new items to blacklist
  • Chicken Shed Configs can allow other mobs to drop items once every 20 min (can i increase the time?)
  • Add structure loot tables from other mods for lightmans to insert coins into
  • Naquadah and UnderGarden mats need balancing in silent gear configs
  • Stargate Power Requirements need adjustments

Interesting Ideas:

Additional Server World Changes:

  • Starting Cash will be a single Iron Coin
  • Starting town built with MineColonies:
    • Rules for spawn area
    • Will need seperate buildings for different styles of gameplay
    • One section for the Stargate
    • Landing Strip / Airyard / Hangers
    • Harbor and Dock area
  • Setup Nether and End Stargates:
    • Nether and End will need manual setup
    • Protect them using FLAN Admin claims
    • Use Redstone dialing script
  • Passage to other Dims use the Stargate:
    • Stargate will need to be Pay to Enter based on destination and have easy access to return from each dimension
    • Nether payment will be 4 Iron coins
    • End payment will be 3 Gold coins
    • Abydos payment will be 2 Emerald coins
    • Undergarden payment will be 1 Diamond coin
  • Add interactable items to spawn that are common for players to use:
    • Crafting Tables
    • Anvils (with observer/command block to respawn it after it breaks)
    • Smithing Tables
    • Apotheosis Tables
    • Fletching Tables
    • Cartography Tables
    • Basic Enchanting Setup
    • Lightmans ATM
    • Lightmans Vending Machines
  • Purchasable items from Server Vending Machines:
    • Starter Gear and Simple Items:
      • Weapons (wood/stone)
      • Armor (wood/stone?/leather)
      • Basic Food
      • Farming Starter Items
      • M&A Book
      • SilentGear Starter Blueprints
      • Basic Wallet
      • Bundles?
      • Soph Chests and Modules
      • Soph Backpack and Modules
    • Gateways to Eternity Rewards:
      • Gateway chains that reward the player with another gateway or something else
      • Apoth Gems
      • Vanilla Ingots/Raw ore (+Zinc)?
      • Basic Silent Gear Items
      • Wither Bones

Lastly:

  • Add Nether and End Gates Manually
    • Nether: find a good spot within 100 blocks of zero zero, triple check direction of gate before placing it (defaults to going south, extending left 11 from coords)
    • End: /place template sgjourney:stargate/universe/pedestal/end/universe_stargate_pedestal_end_1 0 32 128
    • Abydos and Undergarden are already placed, just need to get the address for the CC script
  • Adjust Client Keybinds and upload to the Nytepack_Installer.Zip
  • Turn off Wandering Trader /gamerule doTraderSpawning false
  • Set Spawn and Rotation /tp RedAngel121 ~ ~ ~ 0 0 then /setworldspawn
  • Reduce spawn radius /gamerule spawnRadius 0
  • Prevent Mob Griefing /gamerule mobGriefing false
  • Keep wallet and coin drop on death /gamerule keepWallet true and /gamerule coinDropPercent 20
  • Change Sleep % /gamerule playersSleepingPercentage 25