Welcome to NytePack where innovation is productivity!
- You can get the pack as a full and always up to date release here
- Join The GameNytes Discord!
WARNING: This pack is not designed to work in a single player enviroment, a community server has been designed around this pack
Although you are allowed, single player worlds will break repeatedly as the pack is still under development
- If you still want to play it that way then expect your stuff to be reset/borked a lot
- If something breaks, notify me in discord/github so I can start working on that problem
- Requires ATLauncher to play as MultiMC, Prism, CurseForge and Microsoft are not currently compatable. (subject to change)
- Once a public server is ready I will be making an announcement in Discord
- Spawn is a Safe Haven; Protected and Defended. Do not find a way to destroy it lest your life be forefit.
- Food and XP grow your health, both are reset on death. Find a way to make better foods and earn more XP to stay alive.
- PVP is enabled but not encouraged, unsecured items can be stolen if left out... so maybe dont do that.
- After a Players death, the items will be locked in the corpse for 7 IRL days, after which corpses become lootable.
- You can Claim Land by purchasing the amount you want with FLAN, Claims will be deleted after 90 IRL days of inactivity.
- Claims made by MineColonies do not get deleted, but your colony will suffer if not upkept.
- Enemies grow stronger with distance from spawn, do not stray far without preparing yourself for that.
- Different dimensions empower enemies greatly, steel yourself for the fights of your life.
- Expanded Crops and Growth Overhaul
- Enchantment Overhaul
- Expanded Bosses and Dungeons
- Expanded Building Blocks
- Semi-Realistic Industrialism
- Block Based Land Claiming + MineColonies
- Lightmans Currency and Traders
- Expanded Upgradeable Tools and Armor
- Expanded and Accessible Storage
- Boats Overhaul and Planes!
- No Easy Teleporting items or players (Stargate Exception because FE req)
- No Large On-Person Inventory Storage (Exception to item specific inv spaces)
- Pack Theme is more Dieselpunk/Factory with long-term goals and community play, Endgame TBD (Cataclysm/Stargates/?)
- Crafting Recipes Inter-Connectivity is desired between most mods for increased complexity pack longevity
- Power storage/production/transfer will be handled in world, not by held items (to the best of ability)
- Player travel will be with large scale projects such as Planes/Trains and not on person items, Endgame is jetpacks and stargates
- Upgraded Terrain Generation and Ore Generation
- Adapted Ore Generation from all different mods
- Vein Mining Enchant configs to determine its effects on hunger and durability
- Turn off Vanilla Village generation
- Proper Chunk Claiming (FLAN) Paying for it with Lightmans Currency
- Standardize Mob Cash Drops: lowered natural drop count to 1-5 coins per mob
- Fix the Scaling health Mobs.JSON to include level minimums and more types of effects
- Create Mechanical Drill Disabled
- Immersive Aircraft Recipe Integration
- Added The Undergarden (Disabled Portal Catalyst Item)
- Standard Ore Block drops the same rate as raw copper
- SilentGear: Added Improved Naquadah and Undergarden mats
- Modify Apoth Wizard Towers to spawn less or not at all
- Added AntiPortals mod
- Added Mekanism and changed recipes to adhere to progression
- Move Mek ores to Abydos Only
- Manage Mek to make sure that its not accessible early game
- Modify recipes containing obsidian to use Create Sturdy Sheets where it makes sense
- Updated Lightmans vending machine textures
- Add mobs from other mods to lightmans coin drops
- Add loot_tables\chests from other mods to lightmans
- Replace minecraft:ender_pearl with forge:ender_pearls
- Sophisticated Storage/Backpacks recipes now adhere to progression
- Added Mana and Artifice (removed Vinteum generation)
- Create Basic Ore Processing Overhaul
- Add M&A mobs into Lightmans coin drops
- Add spacing to M&A structures
- Add vinteum dust drops to all mobs
- Increase Prospectors hammer distance slightly
- Limit Vinteum drops to player killed mobs only
- Skylands Biomes added to the finite water whitelist
- Separated out villages more
- Gateways to Eternity
- Removed standard boats in favor of Nifty Ships
- Replaced recipes needing a boat with
alekiships:watercraft_frame_flat
- Man of Many Planes - adjust the speed of the metal biplane to make it better than the fabric biplane
- Added MineColonies with:
- Domum Ornamentum
- Multi-Piston
- Structurize
- BlockUI
- TownTalk
- Added Discord Integration and config
- Added Auto-Restart Mod and config
- Added FTB Backups 2 Mod and config
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Azure silver and crimson iron are not recipe stable, fix them in kube
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["mna:components/divination".RANGE] adjustments
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A loot pool entry of type minecraft:item does not have a nbt field, you have to use a set_nbt loot function for that
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Shiping containers are breaking inventory and not keeping correct numbers, is there a fix for this?
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Re-eval Serene Seasons for playability within the pack
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Find out how hard apples are to find (are they seasonal? or just drops from a single tree? pams apple trees?)
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set mining level of create drill to stone (make sure they dont break things that they shouldnt break, dont ruin resources)
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DynTrees dont work when using constructs from M&A or using "felled oak" spell - DT dev has no idea whats going on
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Create new Quark recipes/tweaks/crafting/utility/slabs from logs using the chests as a guide
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Find or make recipes that would require a freezing catalyst
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Sparky's Loot Box: 1/1000 chance of a stick named "Fred's Other Cousin" / 1/10000 chance of spawning a blaze rod named "Fred's Cousin" / 1/100000 chance of spawning a pufferfish named "Fred"
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Advanced Ore Overhaul to include hot and cold liquids
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Add Quest mod and Quest progression
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Add and Config Create: Molten Vents
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Re-Add Serene Seasons Pams Trees Compat when its been updated... It's MIT so I could probably just update it myself
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Add the More Minecarts Chunk loader seperate mod they are making https://www.curseforge.com/minecraft/mc-mods/more-minecarts/files/all
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Modify SGJ recipes to make building a stargate more difficult and resource intensive
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Recreate the entire modlist from scratch to change the progression and add new DIM mods to simulate grinding out of hell into heaven
- Maybe something more like: Nether > Undergarden > Abydos > Twilight > Cavum Tenebrae > End > Aether
- Get More Dims and organize them according to tier (should i make custom dims?)
- XP Drop on death is too severe, lessen the penalty of that
- Set Serene Seasons to 8hrs instead of 24 (remove it, if its still a problem with tree seeds)
- Mobs are way too hard in nether and randomly spawns 300hp stuff next to spawn
- Progression balances making things more even across the board
- Manage Recipes and Items to make sure nothing breaks progression
- Sophisticated DefaultConfigs add new items to blacklist
- Chicken Shed Configs can allow other mobs to drop items once every 20 min (can i increase the time?)
- Add structure loot tables from other mods for lightmans to insert coins into
- Naquadah and UnderGarden mats need balancing in silent gear configs
- Stargate Power Requirements need adjustments
- Star Worm Equestrian (Upgrading Horses)
- Create: Love & War
- FancyMenu OR PackMenu: Both are lots of work...
- Alex's Mobs: some of the mobs are just horrible and need to be disabled
- Aquaculture: remove neptunium armor/tools and adjust the ingot for netherite application but a different color?
- Comforts
- Create: Dreams and Desires: Possibly incompatable with pack direction due to tools
- Natures Aura: possible server overhead issues because of the chunk aura updates
- Nightmare Epic Siege: Disable 90% of the mod: Most things are not ok but more intelligent mobs could be interesting
- PneumaticCraft: Repressurized And Compressed Creativity
- Supplementaries: lots of problems with this that im not super intersted in fine tuning yet
- Armourer's Workshop Amazing Cosmetic Stuff
- Starting Cash will be a single Iron Coin
- Starting town built with MineColonies:
- Rules for spawn area
- Will need seperate buildings for different styles of gameplay
- One section for the Stargate
- Landing Strip / Airyard / Hangers
- Harbor and Dock area
- Setup Nether and End Stargates:
- Nether and End will need manual setup
- Protect them using FLAN Admin claims
- Use Redstone dialing script
- Passage to other Dims use the Stargate:
- Stargate will need to be Pay to Enter based on destination and have easy access to return from each dimension
- Nether payment will be 4 Iron coins
- End payment will be 3 Gold coins
- Abydos payment will be 2 Emerald coins
- Undergarden payment will be 1 Diamond coin
- Add interactable items to spawn that are common for players to use:
- Crafting Tables
- Anvils (with observer/command block to respawn it after it breaks)
- Smithing Tables
- Apotheosis Tables
- Fletching Tables
- Cartography Tables
- Basic Enchanting Setup
- Lightmans ATM
- Lightmans Vending Machines
- Purchasable items from Server Vending Machines:
- Starter Gear and Simple Items:
- Weapons (wood/stone)
- Armor (wood/stone?/leather)
- Basic Food
- Farming Starter Items
- M&A Book
- SilentGear Starter Blueprints
- Basic Wallet
- Bundles?
- Soph Chests and Modules
- Soph Backpack and Modules
- Gateways to Eternity Rewards:
- Gateway chains that reward the player with another gateway or something else
- Apoth Gems
- Vanilla Ingots/Raw ore (+Zinc)?
- Basic Silent Gear Items
- Wither Bones
- Starter Gear and Simple Items:
- Add Nether and End Gates Manually
- Nether: find a good spot within 100 blocks of zero zero, triple check direction of gate before placing it (defaults to going south, extending left 11 from coords)
- End:
/place template sgjourney:stargate/universe/pedestal/end/universe_stargate_pedestal_end_1 0 32 128
- Abydos and Undergarden are already placed, just need to get the address for the CC script
- Adjust Client Keybinds and upload to the Nytepack_Installer.Zip
- Turn off Wandering Trader
/gamerule doTraderSpawning false
- Set Spawn and Rotation
/tp RedAngel121 ~ ~ ~ 0 0
then/setworldspawn
- Reduce spawn radius
/gamerule spawnRadius 0
- Prevent Mob Griefing
/gamerule mobGriefing false
- Keep wallet and coin drop on death
/gamerule keepWallet true
and/gamerule coinDropPercent 20
- Change Sleep %
/gamerule playersSleepingPercentage 25