Releases: Random06457/Zelda64Loader
Releases · Random06457/Zelda64Loader
OOT JP/US 0.9 support
- Add support for the newly released OOT build (
zelda@srd44 98-10-18 23:05:00
) - Ghidra 9.2 support
Fix string literals
- Use
EUC-JP
as the default charset used byStringDataType
. - Fix the issue with how string literals are displayed in ghidra's decompilation view by splitting
boot
/code
/overlays' segments (.text
/.data
/.rodata
/.bss
/.reloc
).
Note that this will not fix the issue with japanese strings as the decompiler seems to support unicode only.
F3DZEX Analyzer + Relocation Table
- Add support for Ghidra's Relocation Table feature
- Add a script to find F3DZEX commands
Overlay Relocation Fix
- Fix a bug in overlay relocation
- Rename "transitionEffect" to "FbDemo"
- Cleanup class members' names
Support the new Ocarina Of Time debug build
- Added support for the new debug build that was released (
zelda@srd022j 03-02-21 00:49:18
)
Support for every overlay
- Added support for
kaleido_manager
overlays (kaleido_scope
andplayer_actor
) / transition effect overlays /map_mark_data
- Changed segment names
- Added labels for hardware registers
V1.2
Added support for Ocarina Of Time
v1.1
Added support for actors and effect SS2 overlays
v1.0
Update README.md