Two Forks VR 0.0.8
Up until now, a few people already played through the entirety of Firewatch using Two Forks VR. That was possible because the mod was doing the bare minimum to work without making too many core changes. As I add more features to Two Forks VR, it's likely that some stuff will actually be more broken, since I'm not able to test the whole game every time I make a big change. Room scale is one of those changes that is likely to break stuff somewhere in the game. Please report any issues you find when testing the updates. There's always the option to go back to an earlier version of Two Forks VR when these problems show up.
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Now showing Henry's animated feet, so you can have a better idea of where you're standing. I got some DMs telling me to "show feet", I presume this is what they meant.
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Add room scale movement. Meaning, the player body follows the VR headset movement. This still needs to be tuned a bit to make it smoother, but already seems to work quite well. I had trouble getting the player animations to work, so for now the player will just slide around. This is probably one of the most dangerous changes so far, a lot of potential for it to break stuff. I will eventually have an option to disable this, as soon as I get around to actually having any customizable options for the mod.
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Using the recenter binding (default is left trigger + right trigger) now only resets the camera height. Be sure to do that if the height doesn't feel right, or when changing between seated and standing play.
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Radio is now used by holding the grip buttons, instead of being an item in the tool wheel. The tool wheel was causing weird states where the radio isn't supposed to be usable, especially in-between scene loads. In the future, the radio will be an object in the player's chest, which can be gripped and held to use. So the current binding is already closer to the ideal solution.
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Now showing loading and title screens (the one that shows the day count in big fat letters). Right now these will show facing the forward direction of your play area, so they might show outside your field of view and you might miss it. Will be fixed in a later update.
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Use FSR OpenVR dll from
github.com/fholger/openvr_fsr
. It's disabled by default, editFirewatch\Firewatch_Data\Plugins\openvr_mod.cfg
to enable it. -
Fixed some times not being able to pick up the radio on first day.
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Fixed a bug that allowed Henry to fly by moving the headset left and right. Felt like a nice speedrun strat but had to remove it to prevent neck injury.
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Fixed camera being allowed to rotate vertically with the joystick in some cases, was very nauseating.
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Fixed joystick values measurement problem, which was causing issues with movement being really slow unless the player moves in a straight line.
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Fixed missing binding for taking picture with the disposable camera. Btw the camera still uses the VR camera as a source, so you'll see your own hands in the picture. Will be fixed later.
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Fixed some inputs being allowed in states where they shouldn't be (example, radio while using disposable camera).