This is a WIP simple terrain generator which works by layering Perlin noise heightmaps. It also features self implemented Phong lighting. GLEW,GLFW,and GLM is needed to run this. Perlin noise library is Auburn's FastNoiseLite.
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Rahul-K-A/ProceduralTerrainGeneration
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Procedural terrain generation with layered noisemaps using OpenGL ,GLFW, GLEW, GLM and FastNoiseLite
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