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raytracer based of off Peter Shirley's raytracing book series

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Raytracing-project

What is this?
a raytracer written in c++ based of off Peter Shirley's raytracing book series

I have currently finished the books Raytracing in a Weekend and Raytracing the next week

Goal / Motivation

This raytracer project is for me to get a better grasp on graphics programming fundamentals.

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RandomScene
Texture
Final \

Future goals

  • Multithread program
  • Implement the third book Raytracing the rest of your life
  • Switch to other File format than .ppm
  • Implement some mesh object format and ray triangle intersection
  • Implement Compute version

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raytracer based of off Peter Shirley's raytracing book series

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