What is this?
a raytracer written in c++ based of off Peter Shirley's raytracing book series
I have currently finished the books Raytracing in a Weekend and Raytracing the next week
This raytracer project is for me to get a better grasp on graphics programming fundamentals.
- Multithread program
- Implement the third book Raytracing the rest of your life
- Switch to other File format than .ppm
- Implement some mesh object format and ray triangle intersection
- Implement Compute version