Check player validity in SetupChallenges_Threaded
#819
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So someone tried to join and immediately disconnect afterwards, and managed to crash the server after a few tries.
I speculate that if the player leaves during
WaitFrame()
inSetupChallenges_Threaded
, then that is the cause.I can't reproduce this so do what you will.
Server log (my auto-kicker kicked the player a few times because he was manually kicked before)