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adding custom worldtypes round 2 #84

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3 changes: 3 additions & 0 deletions src/lib/translations/en/wiki.json
Original file line number Diff line number Diff line change
Expand Up @@ -95,6 +95,9 @@
},
"sounds": {
"title": "Adding Sounds"
},
"world_types": {
"title": "Adding World Types"
}
}
}
2 changes: 2 additions & 0 deletions wiki/misc/world_types/+page.yml
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title: wiki.misc.world_types.title
index: 0
75 changes: 75 additions & 0 deletions wiki/misc/world_types/en.md
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---
title: Adding a Custom World Preset
index: 0
---

# Adding custom world presets
If your mod completely overhauls Minecraft's worldgen, you'll likely want to create a custom worldtype to offer users the option to use your worldgen or MC's vanilla worldgen.
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Now, what is a custom worldtype you may ask? World types define world generation options for Minecraft worlds. They let you change the make-up of your Minecraft worlds by configuring how world generation behaves.
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Some examples of world types already built into MC are "Amplified", "Super Flat", "Single Biome", and "Large Biomes".

---
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## Specifying which dimensions your worldtype applies to

The following block shows how to specify which dimensions your world preset will apply to. In `"dimension"`, a `"minecraft:overworld"` object is required.
The dimension `type` can be a built-in preset or a custom dimension preset you implement in your mod.


`src/main/resources/data/minecraft/example_mod/worldgen/world_preset`
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```json
{
"dimensions": {
"minecraft:overworld": {
"type": "example_mod:example_mod_dimension_type"
}
}
}
```

---
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## Configuring how the worldgen works in your worldtype

`generator` is where you specify how the worldgen in your world preset behaves. The `type` is a "generator ID" and the following are valid generator IDs:
- `noise`

In `biome_source`, you specify how biomes generate. The `type` parameter here is what kind of biome generation will be used.
Valid generation types:
- `multi_noise`

If the biome source `type` happens to be `minecraft:multi_noise`, Minecraft will use 3D biomes in the overworld and the nether.
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The `preset` can be `minecraft:overworld` or `minecraft:nether`. More info about this can be found [here](https://minecraft.wiki/w/Custom_dimension#Multi-noise_biome_source_parameter_list).
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`src/main/resources/data/minecraft/example_mod/worldgen/world_preset/example_mod_preset.json`
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```json
{
"dimensions": {
"minecraft:overworld": {
"type": "minecraft:overworld",
"generator": {
"type": "minecraft:noise",
"biome_source": {
"type": "minecraft:multi_noise",
"preset": "minecraft:overworld"
}
}
}
}
}
```

---
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## Making your worldtype accessible
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This section could use a note about how to select custom world types on a dedicated server (server.properties)

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was this fixed? i dont see any reference to this


In order for your world preset to show in the "create a new world" screen, you will need to make a file called `normal.json` in `resources/data/minecraft/tags/worldgen/world_preset` and populate it with the following.

`src/main/resources/data/minecraft/tags/worldgen/world_preset/normal.json`
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```json
{
"values": [
"example_mod:example_mod_preset"
]
}
```

Alternatively, if you want your world preset to only show as an option while the user is holding down ALT, make a file called `extended.json` in the same directory as your `normal.json` file.
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