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Remove heating_radius = 0 at gunpoint
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Quezler committed Dec 22, 2024
1 parent 9fdb043 commit 2cc2391
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Showing 4 changed files with 8 additions and 3 deletions.
2 changes: 1 addition & 1 deletion mods_2.0/041_underground-heat-pipe/README.md
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Expand Up @@ -5,7 +5,7 @@ This mod took longer than my usual mods since i had to deal with connecting text
- the recipes unlock when you have both the heat pipe and the corresponding underground belt researched
- they can be weaved, not sure why you would, but you can
- the mod uses no on_tick, its all done with hidden entities and listening to just the required events
- ~~in floor heating! tiles between underground are considered warm and toasty~~
- in floor heating! tiles between underground are considered warm and toasty
- they are bidirectional, the underground direction indicator is not relevant
- the only difference in tiers is the length they can span, since recipes use heat pipes for the full length try to use the lowest tier
- linked heat pipes when? (or linked connections like the fluidbox has, i mean, the heat prototype also has a connections array)
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5 changes: 5 additions & 0 deletions mods_2.0/041_underground-heat-pipe/changelog.txt
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@@ -1,4 +1,9 @@
---------------------------------------------------------------------------------------------------
Version: 2.0.1
Date: 2024. 12. 22
Info:
- Remove `heating_radius = 0` at gunpoint
---------------------------------------------------------------------------------------------------
Version: 2.0.0
Date: 2024. 12. 12
Info:
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2 changes: 1 addition & 1 deletion mods_2.0/041_underground-heat-pipe/info.json
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Expand Up @@ -3,7 +3,7 @@
"title": "Underground heat pipe",
"description": "Not enough space above ground? underground has free real estate.",

"version": "2.0.0",
"version": "2.0.1",
"author": "Quezler",
"factorio_version": "2.0",

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Expand Up @@ -126,7 +126,7 @@ function UndergroundHeatPipe.make(config)
selection_priority = 49,
hidden = true,
flags = {"not-on-map"},
heating_radius = 0,
-- heating_radius = 0,
}

-- heat_pipe_long.connection_sprites = table.deepcopy(heat_pipe_entity.connection_sprites)
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