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fix forge server mod making the mod required on the client
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package org.vivecraft.forge; | ||
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import net.minecraftforge.fml.IExtensionPoint; | ||
import net.minecraftforge.fml.ModLoadingContext; | ||
import net.minecraftforge.fml.common.Mod; | ||
import net.minecraftforge.network.NetworkConstants; | ||
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@Mod(Vivecraft.MODID) | ||
public class Vivecraft { | ||
public static final String MODID = "vivecraft"; | ||
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public Vivecraft() { | ||
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ModLoadingContext.get().registerExtensionPoint(IExtensionPoint.DisplayTest.class, ()-> new IExtensionPoint.DisplayTest( | ||
()->NetworkConstants.IGNORESERVERONLY, // only needed on server, client is optional | ||
(s,b)->true // any version is good | ||
)); | ||
} | ||
} |