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Remove .NET requirement from the README
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EMBYRDEV authored Nov 22, 2023
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Quake *.map* file support for Godot 4.x. **For the original Godot 3.x plugin, see [Qodot-Plugin](https://github.com/QodotPlugin/qodot-plugin/).**

# Before you enable Qodot

1. [Use Godot Engine .NET / mono build](https://godotengine.org/download/). **You can still use GDScript with .NET build.**
![godot_dl](https://github.com/QodotPlugin/Qodot/assets/47726614/7a831e4b-dc85-43d5-bb70-e4369d7650da)
2. [Download 7.0 .NET SDK](https://dotnet.microsoft.com/en-us/download) and run the 7.0 SDK installer.
![dotnet_dl](https://github.com/QodotPlugin/Qodot/assets/47726614/18d82487-c66b-47d8-83fc-bc7322720d85)
3. In your Godot Project, go to Project > Tools > C# > Create C# Solution.
![csharpsol](https://github.com/QodotPlugin/Qodot/assets/47726614/6f6f71f7-0db0-4ae9-9acb-81827706675b)
4. Build your C# scripts by pressing <kbd>Alt</kbd> + <kbd>B</kbd>, or click the square *Build* button in the top-right corner.
![image](https://github.com/QodotPlugin/Qodot/assets/47726614/af88e7a0-a6da-43dd-bc8f-50b6877a799a)
5. Go to Project > Project Settings > Plugins, then enable Qodot.

If plugin errors appear when you enable the plugin, restart the engine first. If any plugin errors persist after a restart, please [make an issue](https://github.com/QodotPlugin/Qodot/issues/new).

To bring back the "Full Build" toolbar, press <kbd>Alt</kbd> + <kbd>B</kbd> and re-select your QodotMap node.

# About this version

Latest Tested Engine Version: **4.1.1.stable.mono**

This is a port of Qodot to Godot 4.x. It requires the .NET build of Godot to import maps correctly. Games can still be exported with the standard editor/export templates.
Latest Tested Engine Version: **4.2 rc1**

Unlike [Qodot-plugin](https://github.com/QodotPlugin/qodot-plugin/), this [Qodot](https://github.com/QodotPlugin/Qodot/) repository is currently the official version of the plugin and where active development continues. You can also find the plugin on Godot's Asset Library.

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[Josh "Shifty" Palmer](https://twitter.com/ShiftyAxel) - Original Qodot plugin

[Hannah "EMBYR" Crawford](https://embyr.sh/) - Godot 4.x & C# port & maintainance
[Hannah "EMBYR" Crawford](https://embyr.sh/) - Godot 4.x & ~C#~ GDScript port & maintainance

[Emberlynn Bland](https://github.com/deertears/) - Starting the docs & community support & maintenance

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