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Feature/arcade input ui #42

Merged
merged 3 commits into from
Aug 14, 2019
Merged

Feature/arcade input ui #42

merged 3 commits into from
Aug 14, 2019

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boland25
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Added Arcade Input so and made the Start button work. Still need to hook up the X and H, but wanted to get the artwork in...

New Empty Gate graphic to match what the IBMQ Experience has. Also added in the text to identify each qubit that the player is changing with a gate.

I think this could use some help. I'm not so sure I'm happy with the layout.

Also, I am wondering if we should use something that looks more like the circuit composer?

thoughts? @HuangJunye @filemaster

@@ -2,6 +2,7 @@

// Game enums
public enum Scenes { MainMenu = 0, Game, Ranking, Credits};
public enum ArcadeButtonGates { None, iz, zi, ih, hi, ix, xi, cz };
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@filemaster filemaster Aug 14, 2019

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At this time the game buttons are only for H & X gates, right?

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yes that is true but the buttons will be the same as Hello Quantum so i wanted to include them in the game in case we have a use for them

@boland25 boland25 merged commit d161b25 into feature/newUI Aug 14, 2019
@HuangJunye
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@boland25 Shall we move the qubit text from left to the gate to the top/bottom of the game. I think it will make it more readable. Is it possible to get some help from a designer?
If we are implementing superposition, I would like to use the style I suggested in issue #17

@HuangJunye
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@boland25 I tested the game briefly and keyboard buttons are not responding. Is it possible to have both arcade button input and keyboard input at the same time? It would be useful for testing as we develop the game.

@boland25
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yes it is possible. What buttons are you using that didn't work? I was able to use the keyboard buttons and they worked

@HuangJunye HuangJunye deleted the feature/arcadeInputUI branch August 27, 2019 03:23
@HuangJunye
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@boland25 I deleted this branch. Is that ok? Do you need this branch?

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no its ok to delete

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3 participants