The Virtual Arts
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Make a Logic editor sytem for Unity (runtime)
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Make a Recorder System (to record all future dev sessions, including making Voxel Editor)
- iRecordable interface?
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Make a Voxel editor system for Unity (runtime)
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Make a simple game with the Voxel editor/Logic editor
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Make a Patreon for project (educational content/game Universe) and advertise Unity back-bridge
- (Bring the games you make in the editor into Unity; ready to publish.)
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Sell Epic on porting back bridge (and thus game) to Unreal
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Use Epic money to port to GoDot (Or other appropriate open source option)
- Or build from scratch?
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Meanwhile, open source the game Universe so community can improve and extend the featureset
- Organize and open source the localization effort too
- Neither should require a computer
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Longterm:
- Polygon editors and PBR texture editors
- 2d system too? (Or 2.5d)
- webvr standalone capability viable?