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VeeArt

The Virtual Arts

  • Make a Logic editor sytem for Unity (runtime)

  • Make a Recorder System (to record all future dev sessions, including making Voxel Editor)

    • iRecordable interface?
  • Make a Voxel editor system for Unity (runtime)

  • Make a simple game with the Voxel editor/Logic editor

  • Make a Patreon for project (educational content/game Universe) and advertise Unity back-bridge

    • (Bring the games you make in the editor into Unity; ready to publish.)
  • Sell Epic on porting back bridge (and thus game) to Unreal

  • Use Epic money to port to GoDot (Or other appropriate open source option)

    • Or build from scratch?
  • Meanwhile, open source the game Universe so community can improve and extend the featureset

    • Organize and open source the localization effort too
    • Neither should require a computer
  • Longterm:

    • Polygon editors and PBR texture editors
    • 2d system too? (Or 2.5d)
    • webvr standalone capability viable?

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