Skip to content

Commit

Permalink
Remove unnecessary println statement in load_player_animations function
Browse files Browse the repository at this point in the history
  • Loading branch information
PurityLake committed Dec 10, 2023
1 parent 1deb01f commit 240ad61
Showing 1 changed file with 0 additions and 1 deletion.
1 change: 0 additions & 1 deletion src/animation.rs
Original file line number Diff line number Diff line change
Expand Up @@ -238,7 +238,6 @@ fn load_player_animations(
let mut image_handles: HashMap<String, Handle<TextureAtlas>> = HashMap::new();
let player = &anim_list.player;
for name in player.anim_names.iter() {
println!("{}", name);
let texture_handle: Handle<Image> =
asset_server.load(format!("sprites/player/hero_{0}.png", name));
let texture_atlas = TextureAtlas::from_grid(
Expand Down

0 comments on commit 240ad61

Please sign in to comment.