이 repository는 가짜연구소의 OpenLab 중 하나인, Nerd's NeRF 입니다.
NeRF에 대해 깊이 이해하고, 관련된 최신 논문들을 따라잡는 것이 Nerd's NeRF팀의 목적입니다! 오픈 아카데미 형식으로, 누구나 참여할 수 있는 형태로 모임을 진행하여 국내 3D Computer Vision과 NeRF 영역에서 공유의 가치를 실현하며, 함께 성장하는 데 기여하고자 합니다.
소개 페이지
참여 방법: 매주 목요일 오후 10시, 가짜연구소 Discord Room GH로 입장!
ㅌ
- 김찬란 Chanran Kim | Github | LinkedIn |
- 박정현 Junghyun Park | Github | LinkedIn |
- 신동원 Dong-won Shin | Github | LinkedIn |
- 이인희 Inhee Lee | Github | LinkedIn |
- 김선호 Sunho Kim | Github | LinkedIn |
- 구승연 | Github | LinkedIn |
- 김도연 Doyeon Kim | Blog | LinkedIn |
- 전승진 | Github | LinkedIn |
- 김건호 | Github | LinkedIn |
- 김석민 | Github | LinkedIn |
- 강윤석 | Github | LinkedIn |
- 강창진 | Github | LinkedIn |
- 윤일승 | Github | LinkedIn |
idx | Date | Presenter | Review (Youtube) | Paper / Code |
---|---|---|---|---|
1 | 2022.09.15 | 김찬란 | link | NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis (ECCV 2020) |
2 | 2022.09.22 | 신동원 | link | FastNeRF: High-Fidelity Neural Rendering at 200FPS (ICCV 2021) |
3 | 2022.09.22 | 박정현 | link | Instant NGP : Instant Neural Graphics Primitives with a Multiresolution Hash Encoding (SIGGRAPH 2022) |
4 | 2022.09.29 | 김찬란 | link | NeRF official code |
5 | 2022.10.06 | 신동원 | link | Loc-NeRF: Monte Carlo Localization using Neural Radiance Fields |
6 | 2022.10.06 | 박정현 | link | NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections (CVPR 2021) |
7 | 2022.10.13 | 김찬란 | link | NeRF at ECCV 2022 preview |
8 | 2022.10.20 | 박정현 | link | pixelNeRF: Neural Radiance Fields from One or Few Images (CVPR 2021) |
9 | 2022.10.27 | 신동원 | link | Nerfies: Deformable Neural Radiance Fields (ICCV 2021) |
10 | 2022.11.03 | 박정현 | link | Block-NeRF: Scalable Large Scene Neural View Synthesis (CVPR 2022) |
11 | 2022.11.10 | 김찬란 | link | Plenoxels: Radiance Fields without Neural Networks (CVPR 2022) |
12 | 2022.11.17 | 신동원 | link | Instant NGP hands on tutorial |
13 | 2022.11.24 | 박정현 | link | NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images (CVPR 2022) |
14 | 2022.12.01 | 이인희 | link | Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields (ICCV 2021) |
15 | 2022.12.15 | 김찬란 | link | InfoNeRF: Ray Entropy Minimizationfor Few-Shot Neural Volume Rendering (CVPR 2022) |
16 | 2022.12.22 | 신동원 | link | D-NeRF: Neural Radiance Fields for Dynamic Scenes (CVPR 2021) |
17 | 2023.01.05 | 토론 | link | RODIN, NeRF-SLAM |
18 | 2023.01.12 | 박정현 | link | IBRNet: Learning Multi-View Image-Based Rendering (CVPR 2021) |
19 | 2023.01.18 | 이인희 | link | Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains (NeurIPS 2020) |
20 | 2023.01.26 | 토론 | link | COLMAP |
21 | 2023.02.02 | 김선호 | link | BARF: Bundle-Adjusting Neural Radiance Fields (ICCV 2021) |
22 | 2023.02.09 | 신동원 | link | NeRF-SLAM: Real-Time Dense Monocular SLAM with radiance Fields |
23 | 2023.02.16 | 이인희 | link | NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction (NeurIPS 2021) |
24 | 2023.02.23 | 토론 | link | Differentiable Rendering |
25 | 2023.03.02 | 박정현 | link | Depth-supervised NeRF: Fewer Views and Faster Training for Free (CVPR 2022) |
26 | 2023.03.09 | 김선호 | link | Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis (ICCV 2021) |
27 | 2023.03.16 | 김찬란 | link | Compressing Volumetric Radiance Fields to 1 MB (CVPR 2023) |
28 | 2023.03.23 | 박정현 | link | LERF: Language Embedded Radiance Fields |
29 | 2023.03.30 | 토론 | link | 최신 동향 및 CVPR 2023 관련 토론 |
30 | 2023.04.06 | 이인희 | link | Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields (CVPR 2022) |
31 | 2023.04.13 | 김선호 | link | FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularization (CVPR 2023) |
32 | 2023.04.20 | 김찬란 | link | Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields |
33 | 2023.04.27 | 토론 | link | 자유주제 토론 |
34 | 2023.05.11 | 박정현 | link | NoPe-NeRF: Optimising Neural Radiance Field with No Pose Prior |
35 | 2023.05.18 | 김선호 | link | F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectories (CVPR 2023) |
36 | 2023.06.01 | 토론 | link | NeRF 개별 실습 결과 공유 및 실험 희망 환경 공유 |
37 | 2023.06.08 | 구승연 | link | NeRF-SR: High-Quality Neural Radiance Fields using Super-Sampling |
38 | 2023.06.15 | 김도연 | link | DreamFusion: Text-to-3D using 2D Diffusion |
39 | 2023.06.22 | 김찬란 | link | NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fields |
40 | 2023.06.29 | 토론 | link | 자유주제 토론 |
41 | 2023.07.06 | 박정현 | link | Removing Objects From Neural Radiance Fields |
42 | 2023.07.13 | 김선호 | link | Accelerated Coordinate Encoding: Learning to Relocalize in Minutes using RGB and Poses (CVPR 2023) |
43 | 2023.07.20 | 구승연 | link | ABLE-NeRF: Attention-Based Rendering with Learnable Embeddings for Neural Radiance Field |
44 | 2023.07.27 | 김도연 | link | TensoRF: Tensorial Radiance Fields |
45 | 2023.08.10 | - | - | 자유주제 토론 |
46 | 2023.08.24 | 김찬란 | link | Reference-guided Controllable Inpainting of Neural Radiance Fields |
47 | 2023.08.31 | - | - | 자유주제 토론 - 오프라인 모임 |
48 | 2023.09.14 | 김선호 | link | BundleSDF: Neural 6-DoF Tracking and 3D Reconstruction of Unknown Objects |
49 | 2023.09.21 | 박정현 | link | Neuralangelo: High-Fidelity Neural Surface Reconstruction |
50 | 2023.10.05 | 김도연 | link | 3D Gaussian Splatting for Real-Time Radiance Field Rendering |
51 | 2023.10.12 | 구승연 | link | Bayes' Rays: Uncertainty Quantification for Neural Radiance Fields |
52 | 2023.10.19 | 김찬란 | link | 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering |
53 | 2023.10.26 | 박정현 | link | Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors |
54 | 2023.11.02 | 김선호 | link | surfing StreetSurf: Extending Multi-view Implicit Surface |
55 | 2023.11.09 | 김도연 | link | DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation |
56 | 2023.11.16 | 구승연 | link | HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motion |
57 | 2023.11.23 | 김찬란 | link | L2G-NeRF: Local-to-Global Registration for Bundle-Adjusting Neural Radiance Fields |
58 | 2023.12.07 | 김선호 | link | CLNeRF: Continual Learning Meets NeRF |
59 | 2023.12.14 | 구승연 | link | Bayes' Rays: Uncertainty Quantification for Neural Radiance Fields |
60 | 2023.12.21 | 김도연 | link | One-2-3-45++: Fast Single Image to 3D Objects with Consistent Multi-View Generation and 3D Diffusion |
61 | 2024.02.22 | - | - | 자유주제 토론 |
62 | 2024.02.29 | 김찬란 | link | Gaussian Splatting with NeRF-based Color and Opacity |
63 | 2024.03.07 | 김선호 | link | COLMAP-Free 3D Gaussian Splatting |
64 | 2024.03.14 | 김도연 | link | GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis |
- | 2024.03.14 | 전승진 | link | LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenes |
65 | 2024.03.21 | 김건호 | link | SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering |
66 | 2024.03.28 | 김석민 | link | Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis |
- | 2024.03.28 | 강윤석 | link | VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction |
67 | 2024.04.04 | 강창진 | link | GauStudio: A Modular Framework for 3D Gaussian Splatting and Beyond |
- | 2024.04.04 | 윤일승 | link | GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting |
68 | 2024.04.11 | - | - | 자유주제 토론 - 오프라인 모임 |
69 | 2024.04.18 | 김찬란 | link | RealmDreamer: Text-Driven 3D Scene Generation with Inpainting and Depth Diffusion |
70 | 2024.04.25 | 박정현 | link | TripoSR: Fast 3D Object Reconstruction from a Single Image |
- | 2024.04.25 | 전승진 | link | DUSt3R: Geometric 3D Vision Made Easy |
71 | 2024.05.02 | 김도연 | link | InstantSplat: Unbounded Sparse-view Pose-free Gaussian Splatting in 40 Seconds |
- | 2024.05.02 | 김건호 | link | Surface Reconstruction from Gaussian Splatting via Novel Stereo Views |
72 | 2024.05.09 | 김선호 | link | FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objects |
- | 2024.05.09 | 김석민 | link | High-quality Surface Reconstruction using Gaussian Surfels |
73 | 2024.05.16 | 강창진 | link | Compact 3D Gaussian Representation for Radiance Field |
- | 2024.05.16 | 윤일승 | link | Gaussian Splatting SLAM |
74 | 2024.05.23 | 강윤석 | link | EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS |
- | 2024.05.23 | - | - | 자유주제 토론 : 3DGS 서비스화 이슈 |
75 | 2024.05.30 | 김찬란 | link | CAT3D : Create Anything in 3D with Multi-View Diffusion Models |
76 | 2024.06.06 | 김도연 | link | GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting |
77 | 2024.06.13 | 김건호 | link | Tetrahedron Splatting for 3D Generation, NeurIPS 2024 submission |
- | 2024.06.13 | 김선호 | link | 2DGS: 2D Gaussian Splatting for Geometrically Accurate Radiance Fields |
78 | 2024.06.20 | 강윤석 | link | CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians |
79 | 2024.06.27 | 윤일승 | link | DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes |
- | 2024.06.27 | 강창진 | link | LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching |
80 | 2024.07.04 | 전승진 | link | 3D-HGS: 3D Half-Gaussian Splatting |
- | 2024.07.04 | 김석민 | link | Vidu4D: Single Generated Video to High-Fidelity 4D Reconstruction with Dynamic Gaussian Surfels |