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Rewrite ssc #1982

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58 changes: 7 additions & 51 deletions TShockAPI/Commands.cs
Original file line number Diff line number Diff line change
Expand Up @@ -817,25 +817,13 @@ private static void AttemptLogin(CommandArgs args)
(usingUUID && account.UUID == args.Player.UUID && !TShock.Config.DisableUUIDLogin &&
!String.IsNullOrWhiteSpace(args.Player.UUID)))
{
args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, account.ID);

var group = TShock.Groups.GetGroupByName(account.Group);

args.Player.Group = group;
args.Player.tempGroup = null;
args.Player.Account = account;
args.Player.IsLoggedIn = true;
args.Player.IsDisabledForSSC = false;

if (Main.ServerSideCharacter)
{
if (args.Player.HasPermission(Permissions.bypassssc))
{
args.Player.PlayerData.CopyCharacter(args.Player);
TShock.CharacterDB.InsertPlayerData(args.Player);
}
args.Player.PlayerData.RestoreCharacter(args.Player);
}
args.Player.LoginFailsBySsi = false;

if (args.Player.HasPermission(Permissions.ignorestackhackdetection))
Expand Down Expand Up @@ -1612,14 +1600,8 @@ private static void SaveSSC(CommandArgs args)
{
if (Main.ServerSideCharacter)
{
ServerSideCharacters.ServerSideCoordinator.SaveAllPlayersData();
args.Player.SendSuccessMessage("SSC has been saved.");
foreach (TSPlayer player in TShock.Players)
{
if (player != null && player.IsLoggedIn && !player.IsDisabledPendingTrashRemoval)
{
TShock.CharacterDB.InsertPlayerData(player, true);
}
}
}
}

Expand Down Expand Up @@ -1650,23 +1632,13 @@ private static void OverrideSSC(CommandArgs args)
}

TSPlayer matchedPlayer = matchedPlayers[0];
if (matchedPlayer.IsLoggedIn)
{
args.Player.SendErrorMessage("Player \"{0}\" is already logged in.", matchedPlayer.Name);
return;
}
if (!matchedPlayer.LoginFailsBySsi)
{
args.Player.SendErrorMessage("Player \"{0}\" has to perform a /login attempt first.", matchedPlayer.Name);
return;
}
if (matchedPlayer.IsDisabledPendingTrashRemoval)
{
args.Player.SendErrorMessage("Player \"{0}\" has to reconnect first.", matchedPlayer.Name);
return;
}

TShock.CharacterDB.InsertPlayerData(matchedPlayer);
ServerSideCharacters.ServerSideCoordinator.ApplyServerSidePlayerData(matchedPlayer, temporaryData: matchedPlayer.SscDataWhenJoined);
args.Player.SendSuccessMessage("SSC of player \"{0}\" has been overriden.", matchedPlayer.Name);
}

Expand Down Expand Up @@ -1710,16 +1682,9 @@ private static void UploadJoinData(CommandArgs args)

if (targetPlayer.IsLoggedIn)
{
if (TShock.CharacterDB.InsertSpecificPlayerData(targetPlayer, targetPlayer.DataWhenJoined))
{
targetPlayer.DataWhenJoined.RestoreCharacter(targetPlayer);
targetPlayer.SendSuccessMessage("Your local character data has been uploaded to the server.");
args.Player.SendSuccessMessage("The player's character data was successfully uploaded.");
}
else
{
args.Player.SendErrorMessage("Failed to upload your character data, are you logged in to an account?");
}
TShock.CharacterDB.UpdatePlayerData(targetPlayer.SscDataWhenJoined, targetPlayer.Account.ID);
targetPlayer.SendSuccessMessage("Your local character data has been uploaded to the server.");
args.Player.SendSuccessMessage("The player's character data was successfully uploaded.");
}
else
{
Expand Down Expand Up @@ -1864,13 +1829,7 @@ private static void Off(CommandArgs args)

if (Main.ServerSideCharacter)
{
foreach (TSPlayer player in TShock.Players)
{
if (player != null && player.IsLoggedIn && !player.IsDisabledPendingTrashRemoval)
{
player.SaveServerCharacter();
}
}
ServerSideCharacters.ServerSideCoordinator.SaveAllPlayersData();
}

string reason = ((args.Parameters.Count > 0) ? "Server shutting down: " + String.Join(" ", args.Parameters) : "Server shutting down!");
Expand Down Expand Up @@ -4133,10 +4092,7 @@ private static void ServerPassword(CommandArgs args)
private static void Save(CommandArgs args)
{
SaveManager.Instance.SaveWorld(false);
foreach (TSPlayer tsply in TShock.Players.Where(tsply => tsply != null))
{
tsply.SaveServerCharacter();
}
ServerSideCharacters.ServerSideCoordinator.SaveAllPlayersData();
}

private static void Settle(CommandArgs args)
Expand Down
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