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Added Scene.Create(GameObject[])
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michaelsakharov committed Mar 24, 2024
1 parent 15d0f7d commit d70b1bf
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Showing 2 changed files with 14 additions and 4 deletions.
5 changes: 2 additions & 3 deletions Prowl.Editor/EditorWindows/MainMenuItems.cs
Original file line number Diff line number Diff line change
Expand Up @@ -93,7 +93,7 @@ public static void SaveScene()
AssetDatabase.Delete(file);

var allGameObjects = SceneManager.AllGameObjects.Where(x => !x.hideFlags.HasFlag(HideFlags.DontSave) && !x.hideFlags.HasFlag(HideFlags.HideAndDontSave)).ToArray();
scene.GameObjects = Serializer.Serialize(allGameObjects);
scene = Scene.Create(allGameObjects);
StringTagConverter.WriteToFile(Serializer.Serialize(scene), file);
AssetDatabase.Update();
AssetDatabase.Ping(file);
Expand Down Expand Up @@ -124,8 +124,7 @@ public static void SaveSceneAs()
file = new FileInfo(file.FullName + ".scene");

var allGameObjects = SceneManager.AllGameObjects.Where(x => !x.hideFlags.HasFlag(HideFlags.DontSave) && !x.hideFlags.HasFlag(HideFlags.HideAndDontSave)).ToArray();
Scene scene = new Scene();
scene.GameObjects = Serializer.Serialize(allGameObjects);
Scene scene = Scene.Create(allGameObjects);
var tag = Serializer.Serialize(scene);
StringTagConverter.WriteToFile(tag, file);
AssetDatabase.Update();
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13 changes: 12 additions & 1 deletion Prowl.Runtime/Resources/Scene.cs
Original file line number Diff line number Diff line change
@@ -1,9 +1,20 @@
namespace Prowl.Runtime
using System.Collections.Generic;
using System.Linq;

namespace Prowl.Runtime
{
public class Scene : EngineObject
{
public SerializedProperty GameObjects;

public static Scene Create(GameObject[] all)
{
Scene scene = new Scene();
Serializer.SerializationContext ctx = new();
scene.GameObjects = Serializer.Serialize(all, ctx);
return scene;
}

public GameObject[] InstantiateScene()
{
return Serializer.Deserialize<GameObject[]>(GameObjects);
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