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Changes clash sensitivity and the way how the clash FX works
FX-SaberOS.ino: - reworked clash, on clash, the state machine will change to clash mode and it will flicker for the duration of the clash FX parameter with the clash color - reset deep sleep mode counter upon exiting config mode - deleted swing detection conditional statements for BLADE_X and BLADE_Z (no one ever used them...) - made exit from deep sleep mode more robust, removed delays, still suspect either a bus contention or WD, because in fact the controller wakes up but keeps hanging in an unknown state when the saber cannot be woken up. - some compiler directive changes due to Stardust V3 board Config_SW.h: - increased nearly all supress and fx duration definitions - increased CLASH_THRESHOLD from 10 to 15 as at 10 it was too sensitive to fast wrist movements with the new int based clash detection Config_HW.h: - now can choose between Stardust V3, Stardust V2 and Prime V1 (also for home brew) boards Light.cpp: - changes mainly to flicker due to new clash flicker - compile directive changes due to the new board types Soundfont.h: - compile directive changes due to the new board types Buttons.cpp: - in single button mode a click will activate blaster-deflect-on-the-move - if color profiles are used (i.e. not Gravity Color) exit from config mode in single button mode on long PRESS_ACTION Deleted LICENSE and README.md files, obsolete
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