Skip to content

Latest commit

 

History

History
9 lines (5 loc) · 473 Bytes

README.md

File metadata and controls

9 lines (5 loc) · 473 Bytes

In development! 🚧 An experimental underwater exploration game using procedurally generated cave landscapes.

'gameplay'

It uses raymarching and signed distance functions to achieve fast, infinite terrain gen. Running on WebGPU.

I want it to be relaxing!

Forked from https://github.com/TristanAntonsen/webgpu-raymarch, thanks Tristan!