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Notably, this release reduces false-positive detection from anti-virus software by setting EXE checksums, and comes with various performance improvements
Improved Git Credential Manager Core update detection to detect and help resolve a variety of installation setups which prevent it from working properly
Only check if UE4 is running when needed
Improved UE4 check to only check for project's engine instead of any running UE4 instance
Removed support for cleaning up watchman
Various clean up to infrastructure including scripts, docs, requirements, and imports
Added project.autosync user config setting, which allows to force on pulling even when not on artist branch
Fixed .md5 file not being synced properly for partial updates
Fixed engine free space check not showing the correct required space and fixed various formatting errors for sizes
Fixed engine free space check happening even when engine would not be downloaded
Increased engine free space requirements
Fixed a crash when the UE4 editor config does not exist
Moved to autostashing on pull, to prevent various state issues
Fixed repo being synced when it was up to date
Added config for ue4v bundles
Fixed a case where the credential username could be invalid or not retrieved successfully
Enforced self locked files to be writeable, and non-self locked files to be read only
Added support for stdin on Linux
Removed drm-wrap from dispatch tools, as we integrate DRM into the game code
Added usage for Git 2.31 background maintenance
Added usage for Microsoft Git update-microsoft-git to update Git
Added support for the latest GCM version (out of beta!)