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Merge pull request #777 from Cebion/bloboats
New Port: Bloboats
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#!/bin/bash | ||
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XDG_DATA_HOME=${XDG_DATA_HOME:-$HOME/.local/share} | ||
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if [ -d "/opt/system/Tools/PortMaster/" ]; then | ||
controlfolder="/opt/system/Tools/PortMaster" | ||
elif [ -d "/opt/tools/PortMaster/" ]; then | ||
controlfolder="/opt/tools/PortMaster" | ||
elif [ -d "$XDG_DATA_HOME/PortMaster/" ]; then | ||
controlfolder="$XDG_DATA_HOME/PortMaster" | ||
else | ||
controlfolder="/roms/ports/PortMaster" | ||
fi | ||
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source $controlfolder/control.txt | ||
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[ -f "${controlfolder}/mod_${CFW_NAME}.txt" ] && source "${controlfolder}/mod_${CFW_NAME}.txt" | ||
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get_controls | ||
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GAMEDIR=/$directory/ports/bloboats | ||
CONFDIR="$GAMEDIR/conf/" | ||
BINARY=bloboats | ||
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> "$GAMEDIR/log.txt" && exec > >(tee "$GAMEDIR/log.txt") 2>&1 | ||
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mkdir -p "$GAMEDIR/conf" | ||
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export LD_LIBRARY_PATH="$GAMEDIR/libs.${DEVICE_ARCH}:$LD_LIBRARY_PATH" | ||
export SDL_GAMECONTROLLERCONFIG="$sdl_controllerconfig" | ||
export XDG_DATA_HOME="$CONFDIR" | ||
export TEXTINPUTINTERACTIVE="Y" | ||
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cd $GAMEDIR | ||
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if [ -f "${controlfolder}/libgl_${CFW_NAME}.txt" ]; then | ||
source "${controlfolder}/libgl_${CFW_NAME}.txt" | ||
else | ||
source "${controlfolder}/libgl_default.txt" | ||
fi | ||
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$GPTOKEYB "$BINARY" -c ./$BINARY.gptk & | ||
pm_platform_helper $GAMEDIR/$BINARY | ||
./$BINARY -f --resolution=${DISPLAY_WIDTH}x${DISPLAY_HEIGHT} | ||
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pm_finish |
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## Notes | ||
Thanks to [Gonéri Le Bouder & Contributors](http://bloboats.dy.fi/about.php) for making this awesome game! | ||
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## Controls | ||
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| Button | Action | | ||
|--|--| | ||
|DPAD| Steer Board| | ||
|A| Thrust| | ||
|B| Reverse Thrust| | ||
|Y| Jump| | ||
|X| Turn Around| | ||
|L1/R1 | Zoom in/out| | ||
|L2| Pause| | ||
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## Compile | ||
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```shell | ||
git clone https://github.com/Cebion/bloboats_pm | ||
cd bloboats_pm | ||
make | ||
```s |
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datadir ./data | ||
privatedir ./conf |
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back = esc | ||
start = enter | ||
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a = t | ||
b = r | ||
x = space | ||
y = c | ||
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l1 = r | ||
l2 = p | ||
r1 = f | ||
r2 = \" | ||
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up = up | ||
down = down | ||
left = left | ||
right = right | ||
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left_analog_up = up | ||
left_analog_down = down | ||
left_analog_left = left | ||
left_analog_right = right | ||
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right_analog_up = \" | ||
right_analog_down = \" | ||
right_analog_left = \" | ||
right_analog_right = \" | ||
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deadzone_mode = scaled_radial | ||
deadzone = 2000 | ||
deadzone_scale = 8 | ||
deadzone_delay = 16 | ||
mouse_scale = 512 | ||
mouse_delay = 16 |
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resolution 41943520 | ||
decoration 2 | ||
currentplayer 0 | ||
showghost 1 | ||
sounds 1 | ||
key 116 | ||
key 114 | ||
key 276 | ||
key 275 | ||
key 99 | ||
key 32 | ||
key 102 | ||
key 114 | ||
key 112 | ||
zoomlevel 1.000000 | ||
newtimes 0 | ||
music 0 | ||
musicvol 6 | ||
soundvol 10 | ||
fullscreen 0 | ||
fps 0 |
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This directory will contain a record for the best time of every level. |
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TUTORIAL_1 | ||
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This directory will contain records saved in the game. |
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