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Merge pull request #23 from kloptops/main
Converted Bit Trip Runner 2 to new repo format.
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#!/bin/bash | ||
if [ -d "/opt/system/Tools/PortMaster/" ]; then | ||
controlfolder="/opt/system/Tools/PortMaster" | ||
elif [ -d "/opt/tools/PortMaster/" ]; then | ||
controlfolder="/opt/tools/PortMaster" | ||
else | ||
controlfolder="/roms/ports/PortMaster" | ||
fi | ||
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source $controlfolder/control.txt | ||
source $controlfolder/device_info.txt | ||
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get_controls | ||
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BINARY_NAME="runner2.patched" | ||
GAMEDIR=/$directory/ports/bittriprunner2 | ||
CONFDIR="$GAMEDIR/conf/" | ||
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exec > >(tee "$GAMEDIR/log.txt") 2>&1 | ||
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cd $GAMEDIR | ||
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# Ensure the conf directory exists | ||
mkdir -p "$GAMEDIR/conf" | ||
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# Set the XDG environment variables for config & savefiles | ||
export XDG_CONFIG_HOME="$CONFDIR" | ||
export XDG_DATA_HOME="$CONFDIR" | ||
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# Setup GL4ES | ||
export LIBGL_ES=2 | ||
export LIBGL_GL=21 | ||
export LIBGL_FB=4 | ||
export BOX86_DYNAREC=1 | ||
export BOX86_FORCE_ES=31 | ||
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# Setup Box86 logging | ||
export BOX86_LOG=1 | ||
export BOX86_SHOWSEGV=1 | ||
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export LD_LIBRARY_PATH="$GAMEDIR/box86/native":"/usr/lib/arm-linux-gnueabihf/":"/usr/lib32":"$GAMEDIR/libs/":"$LD_LIBRARY_PATH" | ||
export BOX86_LD_LIBRARY_PATH="$GAMEDIR/box86/x86":"$GAMEDIR/box86/native":"$GAMEDIR/libs/x86": | ||
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export SDL_VIDEO_GL_DRIVER="$GAMEDIR/box86/native/libGL.so.1" | ||
export SDL_GAMECONTROLLERCONFIG="$sdl_controllerconfig" | ||
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export TEXTINPUTINTERACTIVE="Y" | ||
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# special care for jelos | ||
[ -f "/etc/os-release" ] && source "/etc/os-release" | ||
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if [ "$OS_NAME" == "JELOS" ]; then | ||
export SPA_PLUGIN_DIR="/usr/lib32/spa-0.2" | ||
export PIPEWIRE_MODULE_DIR="/usr/lib32/pipewire-0.3/" | ||
fi | ||
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$GPTOKEYB "$BINARY_NAME" -c "./runner2.gptk" & | ||
$GAMEDIR/box86/box86 $BINARY_NAME | ||
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$ESUDO kill -9 $(pidof gptokeyb) | ||
$ESUDO systemctl restart oga_events & | ||
printf "\033c" > /dev/tty0 |
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## Notes | ||
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You'll need to source your own Linux version of BitTrip Runner2 game, and copy your Linux Game files (runner2, Runner2.png, package.toc and the other 9 folders) to the bittriprunner2 folder. | ||
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Beware of a certain thing with the intro, where an unskippable black screen will appear for a few seconds, followed by the narator talking, after which a normal skippable intro proceeds. | ||
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## Controls | ||
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| Button | Action | | ||
|--|--| | ||
|Select|ESC| | ||
|Start|Enter| | ||
|A|Space| | ||
|B|K| | ||
|X|H| | ||
|Y|J| | ||
|L1|O| | ||
|R1|E| | ||
|R3|Ctrl| | ||
|Left Analog Up|W| | ||
|Left Analog Down|S| | ||
|Left Analog Left|A| | ||
|Left Analog Right|D| | ||
|Keypad Up|Up| | ||
|Keypad Down|Down| | ||
|Keypad Left|Left| | ||
|Keypad Right|Right| | ||
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|
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Copyright (c) 2018-2021 Sebastien Chevalier ("ptitSeb") | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
|
||
The above copyright notice and this permission notice shall be included in | ||
all copies or substantial portions of the Software. | ||
|
||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
THE SOFTWARE. |
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ports/bittriprunner2/bittriprunner2/conf/gaijin_games/runner2/log.txt
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file: saving data to /roms/ports/DEV/runner2/conf//gaijin_games/runner2 | ||
file: config directory is /storage/.config/gaijin_games/runner2 | ||
build 8582, Sep 9 2013 14:38:17 | ||
resource: base dir /storage/roms/ports/DEV/runner2 | ||
SDL: setting fullscreen video mode 640x480 | ||
GL vendor: ptitSeb, renderer GL4ES wrapper, version 2.1 gl4es wrapper 1.1.5, GLSL 1.20 via gl4es | ||
render: supported GL extensions: | ||
GL_EXT_abgr GL_EXT_packed_pixels GL_EXT_compiled_vertex_array | ||
GL_EXT_compiled_vertex_arrays GL_ARB_vertex_buffer_object | ||
GL_ARB_vertex_array_object GL_ARB_vertex_buffer GL_EXT_vertex_array | ||
GL_EXT_secondary_color GL_ARB_multitexture GL_ARB_texture_border_clamp | ||
GL_ARB_texture_env_add GL_EXT_texture_env_add GL_ARB_texture_env_combine | ||
GL_EXT_texture_env_combine GL_ARB_texture_env_crossbar | ||
GL_EXT_texture_env_crossbar GL_ARB_texture_env_dot3 GL_EXT_texture_env_dot3 | ||
GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_EXT_bgra | ||
GL_ARB_texture_compression GL_EXT_texture_compression_s3tc | ||
GL_OES_texture_compression_S3TC GL_EXT_texture_compression_dxt1 | ||
GL_EXT_texture_compression_dxt3 GL_EXT_texture_compression_dxt5 | ||
GL_ARB_point_parameters GL_EXT_point_parameters GL_EXT_stencil_wrap | ||
GL_SGIS_texture_edge_clamp GL_EXT_texture_edge_clamp GL_EXT_direct_state_access | ||
GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_ARB_multisample | ||
GL_EXT_texture_object GL_EXT_polygon_offset GL_GL4ES_hint | ||
GL_ARB_draw_elements_base_vertex GL_EXT_draw_elements_base_vertex | ||
GL_ARB_map_buffer_range GL_NV_blend_square GL_ARB_texture_rectangle | ||
GL_APPLE_texture_2D_limited_npot GL_ARB_texture_non_power_of_two | ||
GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_equation_separate | ||
GL_EXT_blend_func_separate GL_EXT_blend_subtract GL_ARB_texture_mirrored_repeat | ||
GL_ARB_framebuffer_object GL_EXT_framebuffer_object GL_EXT_packed_depth_stencil | ||
GL_EXT_framebuffer_blit GL_ARB_draw_buffers GL_EXT_draw_buffers2 | ||
GL_ARB_point_sprite GL_ARB_texture_cube_map GL_EXT_texture_cube_map | ||
GL_EXT_texture_rg GL_ARB_texture_rg GL_EXT_color_buffer_float | ||
GL_EXT_color_buffer_half_float GL_EXT_depth_texture GL_ARB_depth_texture | ||
GL_EXT_fog_coord GL_EXT_separate_specular_color GL_EXT_rescale_normal | ||
GL_ARB_ES2_compatibility GL_ARB_fragment_shader GL_ARB_vertex_shader | ||
GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ATI_texture_env_combine3 | ||
GL_ATIX_texture_env_route GL_NV_texture_env_combine4 GL_NV_fog_distance | ||
GL_ARB_draw_instanced GL_ARB_instanced_arrays GL_ARB_vertex_program | ||
GL_ARB_fragment_program GL_EXT_program_parameters | ||
- non-2^n textures | ||
- FBOs | ||
- shaders | ||
- packed depth/stencil | ||
- depth textures | ||
- S3TC | ||
render: GL is hardware accelerated | ||
finished initializing renderer | ||
starting game initialization | ||
loading sound project... | ||
...done | ||
finished initializing game | ||
starting game | ||
FEM 393 | ||
ReadSaveGameData: 11, 49624 |
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ports/bittriprunner2/bittriprunner2/conf/gaijin_games/runner2/scores.dat
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2D BOY, LLC | ||
End User License Agreement | ||
|
||
THIS END USER LICENSE AGREEMENT ("EULA") IS A BINDING LEGAL AGREEMENT BETWEEN 2D BOY, LLC ("2D BOY") AND YOU AND, IF APPLICABLE, THE COMPANY OR OTHER LEGAL ENTITY YOU REPRESENT (COLLECTIVELY, "YOU" AND "YOUR") REGARDING THE GAME SOFTWARE THAT YOU ARE INSTALLING, INCLUDING ANY ACCOMPANYING MANUAL OR OTHER RELATED MATERIAL PROVIDED BY 2D BOY AS PART OF, OR IN CONNECTION, THEREWITH (COLLECTIVELY, THE "GAME"). | ||
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BY CLICKING THE "I AGREE" BUTTON BELOW, OR BY OTHERWISE CONTINUING TO INSTALL, DOWNLOAD, COPY, ACCESS OR USE THE GAME, YOU ACKNOWLEDGE THAT YOU UNDERSTAND AND AGREE TO BE BOUND BY THE TERMS OF THIS EULA. IF YOU DO NOT AGREE, YOU MUST SELECT THE "I DON'T AGREE" BUTTON AND YOU MAY NOT CONTINUE TO INSTALL, DOWNLOAD, COPY, ACCESS OR USE THE GAME. | ||
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1. LICENSE GRANT AND RESTRICTIONS. | ||
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1.1 License Grant. 2D BOY hereby grants to you a non-exclusive license to use a single copy of the object code version of the Game for your personal, non-commercial home entertainment use on one personal computer or other compatible electronic device. You may sell or transfer your copy of the Game to another person along with, and subject to, your rights under this EULA, only if you do not retain any copies. | ||
|
||
1.2 Restrictions. You may not (i) decompile, disassemble or reverse engineer the Game or otherwise attempt to gain access to its source code, except to the extent that such restrictions are expressly prohibited by law; (ii) copy, offer for public display or create derivative works thereof, except to the extent that such restrictions are expressly prohibited by law; (iii) rent, lease, loan, sublicense or distribute the Game, or offer it on a pay-per-play, coin-op or other for charge (or free) basis; (iv) use the Game to infringe the copyrights or other intellectual property rights of others in any way; (v) modify or delete the copyright and other proprietary rights notices on or in the Game. | ||
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1.3 Additional Restrictions for Trial Versions. If the Game was provided to you for trial use for a limited period of time and/or number of uses, you agree not to use the Game beyond the expiration or termination of the trial period. You acknowledge and agree that the Game may include code designed to prevent you from exceeding these limits, and that such code may remain on your computer or device after deletion of the Game to prevent you from installing another copy of the Game and repeating the trial. | ||
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1.4 Game Specific Terms and Conditions. For additional terms and conditions that may apply to the Game, such as third-party copyright notices and license information, please review the Readme file included with the Game. The ReadMe file for the Game is hereby incorporated into this EULA by this reference. | ||
|
||
2. TERMINATION. This EULA is effective until terminated. You may terminate this EULA at any time by uninstalling the Game and destroying all copies of the Game in your possession or control. 2D BOY may terminate this EULA immediately upon notice to you if you breach any of its terms or conditions. Upon termination of this EULA, you agree to immediately uninstall the Game and destroy all copies of the Game. | ||
|
||
3. GAME OWNERSHIP. The Game is the copyrighted proprietary material of 2D BOY and/or its third-party licensors and is subject to copyright protection under U.S. copyright law and international copyright treaties, as well as other intellectual property laws and treaties. 2D BOY and/or its third-party licensors retain all right, title, and interest in the Game (and any copies thereof) and specifically reserve all rights not expressly granted under this EULA. | ||
|
||
4. LIMITED WARRANTIES BY 2D BOY. | ||
|
||
4.1 Limited Warranty. 2D BOY WARRANTS TO YOU, THE ORIGINAL PURCHASER OF THE GAME, THAT THE GAME WILL BE FREE FROM DEFECTS IN MATERIALS AND WORKMANSHIP FOR A PERIOD OF NINETY (90) DAYS FROM THE DATE OF PURCHASE (THE "WARRANTY PERIOD"). THIS LIMITED WARRANTY IS VOID IF THE GAME HAS BEEN SUBJECT TO MISUSE, DAMAGE OR IF YOU HAVE VIOLATED THIS EULA. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, ALL OTHER WARRANTIES, EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE, AND NON-INFRINGEMENT, OR WARRANTIES THAT THE GAME WILL BE ERROR-FREE, SECURE OR VIRUS-FREE, ARE HEREBY EXPRESSLY DISCLAIMED. | ||
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||
4.2 Additional Warranty for Retail Product. IF YOU PURCHASED THE GAME ON A DISC OR OTHER RECORDING MEDIUM, THEN YOU MUST MAKE ANY WARRANTY CLAIM TO THE RETAILER FROM WHICH YOU PURCHASED THE GAME BY PROVIDING A COPY OF YOUR ORIGINAL SALES RECEIPT AND ANY OTHER DETAILS REQUIRED BY THE RETAILER. THE RETAILER, AT ITS OPTION, MAY REFUND YOUR PURCHASE PRICE, REPAIR OR REPLACE THE DISC OR OTHER MEDIA CONTAINING THE GAME. ANY REPLACEMENT WILL BE WARRANTED FOR THE REMAINDER OF THE ORIGINAL WARRANTY PERIOD OR THIRTY (30) DAYS, WHICHEVER IS LONGER. YOUR EXCLUSIVE REMEDY, AND THE ENTIRE LIABILITY OF 2D BOY, ITS AFFILIATES, LICENSORS AND SUPPLIERS (COLLECTIVELY, "THE 2D BOY PARTIES"), FOR BREACH OF THIS WARRANTY, SHALL BE THE REFUND, REPAIR OR REPLACEMENT DESCRIBED ABOVE. | ||
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5. LIMITATION OF LIABILITY. NO PROVISIONS OF THIS EULA SHALL APPLY TO LIMIT LIABILITY ARISING FROM DEATH OR PERSONAL INJURY CAUSED BY NEGLIGENCE OR FOR FRAUD. OTHERWISE, IN NO EVENT WILL THE 2D BOY PARTIES' TOTAL AGGREGATE LIABILITY TO YOU FOR DIRECT DAMAGES, LOSSES, AND CAUSES OF ACTION ARISING OUT OF OR RELATING TO THIS EULA AND/OR YOUR USE OF THE GAME EXCEED THE AMOUNT PAID BY YOU FOR THE GAME. IN NO EVENT WILL THE 2D BOY PARTIES BE LIABLE FOR ANY INDIRECT, SPECIAL, INCIDENTAL, CONSEQUENTIAL, OR ANY OTHER TYPE OF DAMAGES (INCLUDING WITHOUT LIMITATION DAMAGES RELATING TO LOST PROFITS, LOSS OF DATA, PRIVACY, NEGLIGENCE OR OTHER DUTY OF CARE), EVEN IF ONE OR MORE OF THE 2D BOY PARTIES HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. | ||
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6. BASIS OF THE BARGAIN; EXCLUSIONS. The disclaimers of warranties and limitations of liability set forth above are fundamental elements of the basis of the agreement between you and 2D BOY. You understand and agree that 2D BOY would not be able to economically or reasonably provide the Game to you without these limitations. HOWEVER, SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES AND/OR THE LIMITATION OF INDIRECT DAMAGES AS SET FORTH IN SECTIONS 4 AND 5 ABOVE, SO THE ABOVE EXCLUSIONS AND LIMITATIONS MAY NOT APPLY TO YOU. | ||
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7. INDEMNIFICATION. You agree to indemnify, defend and hold harmless the 2D BOY Parties, including their respective employees, officers, directors and personnel from any claims, losses, damages, liabilities, including attorneys' fees, arising out of your violation of this EULA and/or your use or misuse of the Game. | ||
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8. EXPORT CONTROL. The Game originates in the United States and is subject to United States export laws and regulations. You may not export or re-export, in whole or in part, the Game to certain countries, persons or entities prohibited from receiving exports from the United States. Additionally, the Game may be subject to the import and export laws of other countries, and you agree that you will comply with any such foreign import and export laws, as applicable. | ||
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9. MISCELLANEOUS. You agree to comply with all United States and foreign laws related to your use of the Game. This is the entire agreement between you and 2D BOY relating to the subject matter herein and replaces any and all previous representations, agreements, understandings or communications, whether written or oral. If a court of competent jurisdiction declares any provision of this EULA to be void or unenforceable, then such provision will be interpreted, construed or reformed to the extent reasonably required to render it valid, enforceable and consistent with the original intent underlying such provision, and such invalidity or unenforceability will not affect any other provision of this EULA. The English language version of this EULA will control its interpretation. | ||
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10. GOVERNING LAW AND VENUE. | ||
|
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This EULA will be governed by and construed in accordance with the laws of the State of California, USA, excluding its conflicts of law rules and specifically excluding the United Nations Convention on Contracts for the International Sale of Goods. Venue for any action hereunder shall lie exclusively in the state and federal courts located in San Francisco County, California USA and you hereby consent and submit to the personal jurisdiction of such courts. | ||
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11. NOTICES; HOW TO CONTACT 2D BOY. The Game is made available to you by 2D BOY, LLC. 2D BOY may be contacted via its website (https://2dboy.com). | ||
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PRIVACY STATMENT | ||
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This Privacy Statement is part of the EULA governing the use of the Game. | ||
|
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1. 2D BOY may collect anonymous data about the Game's performance and about the effectiveness of our marketing initiatives. No personal or identifying information will be collected or stored by 2D BOY. | ||
|
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Copyright (c) 2016-2018 Sebastien Chevalier | ||
Copyright (c) 2013-2016 Ryan Hileman | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
|
||
The above copyright notice and this permission notice shall be included in | ||
all copies or substantial portions of the Software. | ||
|
||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
THE SOFTWARE. |
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back = esc | ||
start = enter | ||
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a = space | ||
b = k | ||
x = h | ||
y = j | ||
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l1 = o | ||
l2 = \ | ||
r1 = e | ||
r2 = \ | ||
r3 = ctrl | ||
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up = up | ||
up = repeat | ||
down = down | ||
down = repeat | ||
left = left | ||
left = repeat | ||
right = right | ||
right = repeat | ||
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left_analog_up = w | ||
left_analog_down = s | ||
left_analog_left = a | ||
left_analog_right = d | ||
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right_analog_up = \" | ||
right_analog_down = \" | ||
right_analog_left = \" | ||
right_analog_right = \" | ||
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deadzone_mode = scaled_radial | ||
deadzone = 2000 | ||
deadzone_scale = 8 | ||
deadzone_delay = 16 | ||
mouse_scale = 512 | ||
mouse_delay = 16 |
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{ | ||
"version": 2, | ||
"name": "bittriprunner2.zip", | ||
"items": [ | ||
"Bit Trip Runner 2.sh", | ||
"bittriprunner2" | ||
], | ||
"items_opt": [], | ||
"attr": { | ||
"title": "BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien", | ||
"porter": [ | ||
"Shark" | ||
], | ||
"desc": "'Bit.Trip Runner2', also known as 'Runner2: Future Legend of Rhythm Alien', is a rhythm-based platformer video game developed by Gaijin Games. Released in 2013, it is the sequel to the original Bit.Trip Runner. The game features CommanderVideo, the main character, navigating through various levels filled with obstacles and challenges, all synchronized to an engaging electronic soundtrack. Players must execute precise jumps, slides, and kicks to the beat of the music, creating a dynamic and rhythmic gameplay experience. With its vibrant visuals, catchy music, and addictive gameplay, Bit.Trip Runner2 offers a unique and entertaining take on the platformer genre.", | ||
"inst": "Copy your Linux Game files (runner2, Runner2.png, package.toc and the other 9 folders) to the runner2 folder.", | ||
"genres": [ | ||
"platformer", | ||
"rhythm" | ||
], | ||
"image": null, | ||
"rtr": false, | ||
"exp": false, | ||
"runtime": null, | ||
"reqs": [] | ||
} | ||
} |
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