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Merge pull request #30 from Cebion/worldofgoo
New Port: World of Goo
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## Notes | ||
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Thanks to the wonderful developers of 2D Boy for creating such a wonderful game. | ||
https://www.gog.com/en/game/world_of_goo | ||
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GOG Files are compatible. | ||
Steam Game files may work | ||
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## Controls | ||
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| Button | Action | | ||
|--|--| | ||
| Dpad | Move | | ||
| A | Left Click | | ||
| X | Slow Mouse | |
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#!/bin/bash | ||
if [ -d "/opt/system/Tools/PortMaster/" ]; then | ||
controlfolder="/opt/system/Tools/PortMaster" | ||
elif [ -d "/opt/tools/PortMaster/" ]; then | ||
controlfolder="/opt/tools/PortMaster" | ||
else | ||
controlfolder="/roms/ports/PortMaster" | ||
fi | ||
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source $controlfolder/control.txt | ||
source $controlfolder/device_info.txt | ||
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get_controls | ||
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GAMEDIR=/$directory/ports/worldofgoo | ||
CONFDIR="$GAMEDIR/conf/" | ||
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CUR_TTY=/dev/tty0 | ||
$ESUDO chmod 666 $CUR_TTY | ||
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exec > >(tee "$GAMEDIR/log.txt") 2>&1 | ||
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cd $GAMEDIR | ||
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# Ensure the conf directory exists | ||
mkdir -p "$GAMEDIR/conf" | ||
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# Set the XDG environment variables for config & savefiles | ||
export XDG_CONFIG_HOME="$CONFDIR" | ||
export XDG_DATA_HOME="$CONFDIR" | ||
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# Setup GL4ES | ||
export LIBGL_FB=4 | ||
export LIBGL_ES=2 | ||
export LIBGL_GL=21 | ||
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# Setup Box64 | ||
export LD_LIBRARY_PATH="$GAMEDIR/box64/native":"/usr/lib":"/usr/lib/aarch64-linux-gnu/":"$GAMEDIR/libs/":"$LD_LIBRARY_PATH" | ||
export BOX64_LD_LIBRARY_PATH="$GAMEDIR/box64/x64":"$GAMEDIR/box64/native":"$GAMEDIR/libs/x64" | ||
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export SDL_VIDEO_GL_DRIVER="$GAMEDIR/box64/native/libGL.so.1" | ||
export SDL_GAMECONTROLLERCONFIG="$sdl_controllerconfig" | ||
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export TEXTINPUTINTERACTIVE="Y" | ||
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# Extract and organize game files if the installer exists | ||
WOG_FILE=$(ls *.sh 2> /dev/null | head -n 1) | ||
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if [ -f "$WOG_FILE" ]; then | ||
unzip -o "$WOG_FILE" > "$CUR_TTY" | ||
# Handle game directory movement based on structure | ||
if [ -d "data/noarch/game/game" ]; then | ||
$ESUDO mv -f data/noarch/game/game "$GAMEDIR/gamedata/" | ||
elif [ -d "data/noarch/game" ]; then | ||
$ESUDO mv -f data/noarch/game "$GAMEDIR/gamedata/" | ||
else | ||
echo "Game directory not found after extraction." > "$CUR_TTY" | ||
sleep 5 | ||
exit 1 | ||
fi | ||
# Directly search and move WorldOfGoo.bin.x86_64 | ||
if $ESUDO mv -f $(find . -name "WorldOfGoo.bin.x86_64" -print -quit) "$GAMEDIR/gamedata/WorldOfGoo.bin" 2>/dev/null; then | ||
$ESUDO chmod +x "$GAMEDIR/gamedata/WorldOfGoo.bin" | ||
else | ||
echo "WorldOfGoo.bin.x86_64 not found after extraction." > "$CUR_TTY" | ||
sleep 5 | ||
exit 1 | ||
fi | ||
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rm -rf data/ meta/ scripts/ | ||
rm -f "$WOG_FILE" | ||
echo "Setup complete. Have fun playing!" > "$CUR_TTY" | ||
fi | ||
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$GPTOKEYB "WorldOfGoo.bin" -c "./worldofgoo.gptk" & | ||
$GAMEDIR/box64/box64 gamedata/WorldOfGoo.bin | ||
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$ESUDO kill -9 $(pidof gptokeyb) | ||
$ESUDO systemctl restart oga_events & | ||
printf "\033c" > /dev/tty0 |
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{ | ||
"version": 2, | ||
"name": "worldofgoo.zip", | ||
"items": [ | ||
"World of Goo.sh", | ||
"worldofgoo" | ||
], | ||
"items_opt": null, | ||
"attr": { | ||
"title": "World of Goo", | ||
"porter": [ | ||
"Cebion" | ||
], | ||
"desc": "World of Goo is a multiple award winning physics based puzzle / construction game made entirely by two guys. Drag and drop living, squirming, talking, globs of goo to build structures, bridges, cannonballs, zeppelins, and giant tongues. The millions of Goo Balls that live in the beautiful World of Goo are curious to explore - but they don't know that they are in a game, or that they are extremely delicious.", | ||
"inst": "Copy your Linux Game files (WorldOfGoo.bin.x86, Data Folder) to the worldofgoo folder.", | ||
"genres": [ | ||
"puzzle" | ||
], | ||
"image": null, | ||
"rtr": false, | ||
"exp": false, | ||
"runtime": null, | ||
"reqs": [] | ||
} | ||
} |
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Copyright (c) 2018-2021 Sebastien Chevalier ("ptitSeb") | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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||
The above copyright notice and this permission notice shall be included in | ||
all copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
THE SOFTWARE. |
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Copyright (c) 2016-2018 Sebastien Chevalier | ||
Copyright (c) 2013-2016 Ryan Hileman | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
|
||
The above copyright notice and this permission notice shall be included in | ||
all copies or substantial portions of the Software. | ||
|
||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
THE SOFTWARE. |
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back = esc | ||
start = enter | ||
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a = mouse_left | ||
b = mouse_right | ||
x = mouse_slow | ||
y = o | ||
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l1 = - | ||
l2 = f3 | ||
r1 = + | ||
r2 = f4 | ||
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up = up | ||
up = repeat | ||
down = down | ||
down = repeat | ||
left = left | ||
left = repeat | ||
right = right | ||
right = repeat | ||
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left_analog_up = mouse_movement_up | ||
left_analog_down = mouse_movement_down | ||
left_analog_left = mouse_movement_left | ||
left_analog_right = mouse_movement_right | ||
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right_analog_up = \" | ||
right_analog_down = \" | ||
right_analog_left = \" | ||
right_analog_right = \" | ||
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deadzone_mode = scaled_radial | ||
deadzone = 4096 | ||
deadzone_scale = 8 | ||
deadzone_delay = 16 | ||
mouse_scale = 512 | ||
mouse_delay = 16 |