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#!/bin/bash | ||
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XDG_DATA_HOME=${XDG_DATA_HOME:-$HOME/.local/share} | ||
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if [ -d "/opt/system/Tools/PortMaster/" ]; then | ||
controlfolder="/opt/system/Tools/PortMaster" | ||
elif [ -d "/opt/tools/PortMaster/" ]; then | ||
controlfolder="/opt/tools/PortMaster" | ||
elif [ -d "$XDG_DATA_HOME/PortMaster/" ]; then | ||
controlfolder="$XDG_DATA_HOME/PortMaster" | ||
else | ||
controlfolder="/roms/ports/PortMaster" | ||
fi | ||
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source $controlfolder/control.txt | ||
export PORT_32BIT="Y" | ||
[ -f "${controlfolder}/mod_${CFW_NAME}.txt" ] && source "${controlfolder}/mod_${CFW_NAME}.txt" | ||
get_controls | ||
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GAMEDIR="/$directory/ports/assaultshell" | ||
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export LD_LIBRARY_PATH="/usr/lib32:$GAMEDIR/libs:$LD_LIBRARY_PATH" | ||
export GMLOADER_DEPTH_DISABLE=1 | ||
export GMLOADER_SAVEDIR="$GAMEDIR/gamedata/" | ||
export GMLOADER_PLATFORM="os_linux" | ||
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cd "$GAMEDIR" | ||
> "$GAMEDIR/log.txt" && exec > >(tee "$GAMEDIR/log.txt") 2>&1 | ||
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[ -f "./gamedata/data.win" ] && mv gamedata/data.win gamedata/game.droid | ||
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$GPTOKEYB "gmloader" & | ||
echo "Loading, please wait... " > /dev/tty0 | ||
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$ESUDO chmod +x "$GAMEDIR/gmloader" | ||
pm_platform_helper $GAMEDIR/gmloader | ||
./gmloader assaultshell.apk | ||
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pm_finish |
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## Notes | ||
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Huge thanks to [Team Overloaded](https://store.steampowered.com/app/1432970/ASSAULT_SHELL/) for creating this awesome shmup! Extra thanks to Ganimoth for the rad splash.png, and thank you, Slobsters! Big thanks to all who tested this port! | ||
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## Controls | ||
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| Button | Action | | ||
|--|--| | ||
|dpad|movement| | ||
|left analog|movement| | ||
|B|normal fire/extended fire| | ||
|A|special missiles| | ||
|Y|bomb| | ||
|X|normal fire| | ||
|Start|Pause| | ||
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|
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<?xml version="1.0" encoding="utf-8"?> | ||
<gameList> | ||
<game> | ||
<path>./ASSAULT SHELL.sh</path> | ||
<name>ASSAULT SHELL</name> | ||
<desc>Defend your people from the growing military faction, AMBER BLACK, in 5 stages of big bosses and blasting ships!</desc> | ||
<releasedate>20200430T000000</releasedate> | ||
<developer>Team Overloaded</developer> | ||
<publisher>Team Overloaded</publisher> | ||
<genre>action/arcade</genre> | ||
<image>./assaultshell/cover.png</image> | ||
</game> | ||
</gameList> |
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{ | ||
"version": 3, | ||
"name": "assaultshell.zip", | ||
"items": [ | ||
"ASSAULT SHELL.sh", | ||
"assaultshell/" | ||
], | ||
"items_opt": [], | ||
"attr": { | ||
"title": "ASSAULT SHELL", | ||
"porter": [ | ||
"MadShmupper" | ||
], | ||
"desc": "Engage in an action packed shoot em' up adventure! Choose from 4 powerful fighters and fight through 5 intense stages!", | ||
"desc_md": null, | ||
"inst": "Purchase from itch.io https://overloadedstudios.itch.io/assault-shell or Steam https://store.steampowered.com/app/1432970/ASSAULT_SHELL/ and place data.win, each audiogroup.dat file, and each .csv file into gamedata folder.", | ||
"inst_md": "Purchase from [itch.io](https://overloadedstudios.itch.io/assault-shell) or [Steam](https://store.steampowered.com/app/1432970/ASSAULT_SHELL/) and place data.win, each audiogroup.dat file, and each .csv file into gamedata folder.", | ||
"genres": [ | ||
"action", | ||
"arcade" | ||
], | ||
"image": null, | ||
"rtr": false, | ||
"exp": false, | ||
"runtime": null, | ||
"reqs": [], | ||
"arch": [ | ||
"armhf" | ||
] | ||
} | ||
} |
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#!/bin/bash | ||
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XDG_DATA_HOME=${XDG_DATA_HOME:-$HOME/.local/share} | ||
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if [ -d "/opt/system/Tools/PortMaster/" ]; then | ||
controlfolder="/opt/system/Tools/PortMaster" | ||
elif [ -d "/opt/tools/PortMaster/" ]; then | ||
controlfolder="/opt/tools/PortMaster" | ||
elif [ -d "$XDG_DATA_HOME/PortMaster/" ]; then | ||
controlfolder="$XDG_DATA_HOME/PortMaster" | ||
else | ||
controlfolder="/roms/ports/PortMaster" | ||
fi | ||
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source $controlfolder/control.txt | ||
# device_info.txt will be included by default | ||
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[ -f "${controlfolder}/mod_${CFW_NAME}.txt" ] && source "${controlfolder}/mod_${CFW_NAME}.txt" | ||
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get_controls | ||
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GAMEDIR=/$directory/ports/axecop | ||
CONFDIR="$GAMEDIR/conf/" | ||
DATAFILE=axecop.rpg | ||
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> "$GAMEDIR/log.txt" && exec > >(tee "$GAMEDIR/log.txt") 2>&1 | ||
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mkdir -p "$GAMEDIR/conf" | ||
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export LD_LIBRARY_PATH="$GAMEDIR/libs.${DEVICE_ARCH}:$LD_LIBRARY_PATH" | ||
export SDL_GAMECONTROLLERCONFIG="$sdl_controllerconfig" | ||
export TEXTINPUTINTERACTIVE="Y" | ||
export XDG_DATA_HOME="$CONFDIR" | ||
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cd $GAMEDIR | ||
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# Rename any .rpg file found to the DATAFILE variable | ||
file=$(find . -maxdepth 1 -type f -name "*.rpg") | ||
# Check if a file was found | ||
if [[ -n "$file" ]]; then | ||
mv "$file" "tmp.rpg" # FAT32 case rename fix | ||
mv "tmp.rpg" "$DATAFILE" | ||
echo "File renamed to $DATAFILE" | ||
else | ||
echo "No .rpg file found" | ||
fi | ||
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$GPTOKEYB "ohrrpgce-game" -c ./axecop.gptk & | ||
pm_platform_helper $GAMEDIR/ohrrpgce-game | ||
"./ohrrpgce-game" $DATAFILE -f | ||
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pm_finish | ||
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## Notes | ||
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Thanks to [Red Triangle Games](https://redtrianglegames.itch.io/) for creating this game, which you can purchase on [itch.io](https://redtrianglegames.itch.io/axecop) or [Steam](https://store.steampowered.com/app/1193300/Axe_Cop/). This hasn't been tested with the GOG version, but that *should* work, too. | ||
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The game runs a bit slow on RK3326 devices, better on H700 devices, and best on RK3566 devices. The game takes a while to load initially, so be patient :) | ||
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## Controls | ||
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| Button | Action | | ||
| ------ | --------------------- | | ||
| D-PAD | Movement / navigation | | ||
| A | Action / axe | | ||
| B | Back | | ||
| X | Switch character | | ||
| Y | Menu | | ||
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## Compile OHRRPGCE | ||
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```shell | ||
Install FreeBASIC | ||
git clone https://github.com/ohrrpgce/ohrrpgce.git | ||
cd ohrrpgce | ||
scons gfx=sdl2 | ||
``` |
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