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MCEdit Unified v1.1.1.1 for MC1.8

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@ezfe ezfe released this 17 Oct 21:17
· 2926 commits to master since this release

New

  • Added experimental localization functionality and a French translation, language needs to be set in the options using a localization string (such as en_US or fr_FR) and a translation added to the lang folder. Translation format subject to change as development continues.(Thanks @LaChal)
  • Added a Skull Editor (Similar to the Sign Editor)
  • Added basic command block editor
  • Added new varied fill and varied replace brushes (Thanks @Rubisk)
  • Added option to enable/disable command block coordinate change on copy/paste/clone/import (Thanks Naor2013)
  • Added Tile Tick support (Thanks @Skinny121)
    • Added "Delete Tile Ticks" option
    • Tile Ticks can now be exported/imported with schematics
  • Upgraded create shops filter (Thanks @DragonQuiz and @naor2013)
  • Scoreboard filter function can now create empty scoreboards

Changed

  • Filters moved to external folder, it can be found in the same location as the schematics folder
  • Changed open and load menu labels again
  • Block list refactored (Thanks @TrazLander)
  • Changed block selector menu
  • Various Block Render Updates/Fixes

Bug Fixes

  • Added missing entity entries
  • Fixed End Portal Frame Rotate/Mirror
  • Fixed MCEdit creating empty Players folder
  • Fixed time estimation (Thanks @naor2013)
  • Fixed Mac not using finder to find saves
  • Fixed stacked entities
  • Fixed ghost air entry in analyze
  • Fixed open and load functions being backward in esc menu
  • Fixed unsaved edits message not clearing between worlds
  • Fixed Alt-3 not working on Copy Biomes checkbox (thanks @naor2013)

Update: Hotfixed

  • Fixed Search box not working properly
  • Fixed accidental flood fill brush removal
  • Fixed transparency issues with some blocks
  • Fixed session lock error message

Update: Known issues

  • Quick Load might as well be called Slow Load at the moment if you have alot of worlds and large scoreboard files
  • Crash with moving command blocks with wrong coordinates in the commands
  • Moving command blocks sometimes loses x/y/z letters in @ selectors

Hashes

  • Mac OS X 64bit MD5 Hash - e2ca844f192b311961a5f3b926c26931
  • Windows 32bit MD5 Hash - cebeab9f045264c4eab85b8c8cda5e41
  • Windows 64bit MD5 Hash - de3bac5d4c237c826f83b5bf1f72f558