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General minigame overhaul #134

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@Plajer Plajer commented Sep 5, 2022

This pull request includes updates for Wizard, Medic and Tornado (not fully completed) kits as well as Entity Upgrades system (mostly messages).

Pardon any other changes such as old copyright updates and others.
Please review each file changed carefully.

@Plajer Plajer marked this pull request as draft September 5, 2022 17:41
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See comments ;)

@@ -1,6 +1,6 @@
/*
* Village Defense - Protect villagers from hordes of zombies
* Copyright (c) 2022 Plugily Projects - maintained by Tigerpanzer_02 and contributors
* Copyright (C) 2022 Plugily Projects - maintained by 2Wild4You, Tigerpanzer_02 and contributors
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don't change

@@ -1,6 +1,6 @@
/*
* Village Defense - Protect villagers from hordes of zombies
* Copyright (c) 2022 Plugily Projects - maintained by Tigerpanzer_02 and contributors
* Copyright (C) 2022 Plugily Projects - maintained by 2Wild4You, Tigerpanzer_02 and contributors
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don't change

Comment on lines 447 to 448
getMessageManager().registerMessage("KIT_CONTENT_MEDIC_GAME_ITEM_HOMECOMING_RESPAWNED_BY_TITLE", new Message("Kit.Content.Medic.Game-Item.Homecoming.Respawned-By-Title", ""));
getMessageManager().registerMessage("KIT_CONTENT_MEDIC_GAME_ITEM_HOMECOMING_RESPAWNED_BY_SUBTITLE", new Message("Kit.Content.Medic.Game-Item.Homecoming.Respawned-By-Subtitle", ""));
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@@ -1,6 +1,6 @@
/*
* Village Defense - Protect villagers from hordes of zombies
* Copyright (c) 2022 Plugily Projects - maintained by Tigerpanzer_02 and contributors
* Copyright (C) 2022 Plugily Projects - maintained by 2Wild4You, Tigerpanzer_02 and contributors
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don't change

@@ -1,6 +1,6 @@
/*
* Village Defense - Protect villagers from hordes of zombies
* Copyright (c) 2022 Plugily Projects - maintained by Tigerpanzer_02 and contributors
* Copyright (C) 2022 Plugily Projects - maintained by 2Wild4You, Tigerpanzer_02 and contributors
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don't change

VersionUtils.sendParticles("TOWN_AURA", null, loc, 5, 0, 0, 0);
for(Entity en : loc.getChunk().getEntities()) {
if(!(CreatureUtils.isEnemy(en)) || en.getLocation().distance(loc) >= 1.5 || en.equals(player)) {
for (Entity en : loc.getChunk().getEntities()) {
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entity, livingEntity

}

private void applyMagicAttack(Player player) {
private void applyMagicAttack(User user) {
XParticle.drawLine(user.getPlayer(), 40, 1, ParticleDisplay.of(XParticle.getParticle("FLAME")));
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1.8 issue

//wand damage: 30/32/35 scaling % of entity's max health, we use direct health set to override armors etc.
entity.damage(0, user.getPlayer());
double maxHealthPercent = getWandPercentageDamage(arena);
entity.setHealth(Math.max(0, entity.getHealth() - (entity.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue() / 100.0) * maxHealthPercent));
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Use VersionUtil getMaxHealth Attributes will cause issues on direct call for legacy versions

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notice we need to check if that versioncheck will already be enough for 1.8

pom.xml Outdated
<changelogFile>${project.basedir}/CHANGELOG.md</changelogFile>
</configuration>
</plugin>

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let betty inside

Comment on lines 447 to 448
getMessageManager().registerMessage("KIT_CONTENT_MEDIC_GAME_ITEM_HOMECOMING_RESPAWNED_BY_TITLE", new Message("Kit.Content.Medic.Game-Item.Homecoming.Respawned-By-Title", ""));
getMessageManager().registerMessage("KIT_CONTENT_MEDIC_GAME_ITEM_HOMECOMING_RESPAWNED_BY_SUBTITLE", new Message("Kit.Content.Medic.Game-Item.Homecoming.Respawned-By-Subtitle", ""));
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still two titles?

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yes

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its possible to use the newly added TitleBuilder from MinigamesBox which let you combine both in one.
e.g.
new TitleBuilder("TITLE").asKey().arena(arena).player(player).sendPlayer();
Title: "20,30,20;%arena_name%;%arena_players_size%/%arena_max_players%"

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Plajer commented Sep 26, 2022

todo: abilities registry

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Plajer commented Sep 26, 2022

todo: let each kit register messages for game on their own, not in main class

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Plajer commented Sep 26, 2022

todo: percentage damage utils to reduce 3 lines into 1 line utility, it will definitely be used across multiple kits

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Plajer commented Oct 26, 2022

will finish it someday definitely

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will finish it someday definitely

hopefully next week xD ;)

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Plajer commented Nov 17, 2022

todo: Revamp final defense (entity upgrade for golem), it's too weak, reference here:

for(Creature zombie : new ArrayList<>(arena.getEnemies())) {

Slow 1 for every alive zombie for 0.25 seconds
Damage of 0.25 heart for every zombie alive

It is definitely too weak.

Plajer and others added 29 commits August 29, 2023 17:42
Killers will now split orbs for all people that assisted in the kill, any people that buffed the killer within 10 seconds or debuffed or attacked enemy that was killed
On wave refresh players are now partially healed (25% max health) and villagers are healed a bit as well
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sonarcloud bot commented Apr 20, 2024

Quality Gate Passed Quality Gate passed

Issues
0 New issues
0 Accepted issues

Measures
0 Security Hotspots
No data about Coverage
No data about Duplication

See analysis details on SonarCloud

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2 participants