Skip to content
forked from ZDoom/gzdoom

GZDoom adds an OpenGL renderer to the ZDoom source port.

License

Notifications You must be signed in to change notification settings

Player701/gzdoom

This branch is 119 commits behind ZDoom/gzdoom:master.

Folders and files

NameName
Last commit message
Last commit date

Latest commit

3adddd6 · Jan 29, 2025
Jan 24, 2023
Jan 8, 2025
Oct 5, 2024
Jan 31, 2024
Jan 10, 2025
Jan 2, 2023
Oct 5, 2024
Sep 26, 2023
Jan 24, 2025
Jan 29, 2025
Sep 17, 2023
Nov 12, 2024
Jan 29, 2025
Sep 3, 2023
Dec 17, 2024
Dec 22, 2023
Sep 3, 2023
Sep 21, 2021
Apr 12, 2024
Aug 3, 2023
Apr 11, 2024
Jul 21, 2018
Jul 5, 2023
Jan 31, 2024
Jan 8, 2024
Feb 1, 2024
Jun 1, 2022
Apr 11, 2024

Repository files navigation

Welcome to GZDoom!

Continuous Integration

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2023 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3


How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

Resources

About

GZDoom adds an OpenGL renderer to the ZDoom source port.

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • C++ 69.5%
  • C 22.1%
  • ZenScript 6.0%
  • Yacc 0.6%
  • M4 0.5%
  • CMake 0.4%
  • Other 0.9%