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This adds two new scoutscript commands to enable a sleepy mode:
power.sleepy(ms, [command])
- works identically topower.sleep
except that after ms it will wake up and run a loop (and run the command if given) and then go back to sleep for ms again, looping indefinitelypower.wake(ms)
- when sleepy, it will keep the scout awake for this many ms before going back to sleepTogether these commands can be used to make a whole mesh sleep but still be responsive,
command.all("power.sleepy",1000)
will make everyone sleepy, and when the mesh needs to wake up just run acommand.all("power.wake",1000)
continuously until it's ready to sleep again.