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Build 41

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@Starkku Starkku released this 19 May 17:41
· 238 commits to develop since this release

Disclaimer: development builds are inherently unstable and may contain improvements that will be changed and adjusted before the stable release (as well as bugs), with less stability guarantees.

Phobos development build 41 is up!

Changes compared to build 40:

Migration info:

  • [CrateRules] -> FreeMCV now controls whether or not player is forced to receive unit from [General] -> BaseUnit from goodie crate if they own no buildings or any existing BaseUnit vehicles and own more than [CrateRules] -> FreeMCV.CreditsThreshold (defaults to 1500) credits.
  • Phobos-introduced Warhead effects like shield modifiers, critical hits, disguise & mind control removal now require Warhead Verses to affect target to apply unless EffectsRequireVerses is set to false. Shield armor type is used if target has an active shield that cannot be penetrated by the Warhead.

New features:

  • Restore functionality of [CrateRules] -> FreeMCV with customizable credits threshold (by Starkku)
  • Allow customizing the number of vehicles required for unit crates to turn into money crates (by Starkku)
  • Per-VehicleType reroll chance for CrateGoodie=true (by Starkku)
  • Warheads spawning powerup crates (by Starkku)
  • Custom tint on TechnoTypes (by Starkku)
  • Revenge weapon (by Starkku)
  • AttachEffect types with new features like custom tint and weapon range modifier (by Starkku)

Vanilla fixes:

  • Tint effects are now correctly applied to SHP vehicles and all types of aircraft as well as building animations regardless of their position (by Starkku)
  • Iron Curtained / Force Shielded objects now always use the correct tint color (by Starkku)

Phobos fixes:

  • Fixed ShrapnelWeapon only targeting allies by default (by Starkku)