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Build 33

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@Starkku Starkku released this 30 Jan 20:10
· 628 commits to develop since this release

Phobos development build 33 is up!

Contains all changes from v0.3, and in addition following changes compared to build 32:

New:

  • Crit.AffectsHouses for critical hit system (by Starkku)
  • Warhead or weapon detonation at superweapon target cell (by Starkku)
  • Super Weapons launching other Super Weapons (by Morton)
  • Launching Super Weapons on building infiltration (by Morton)
  • Building airstrike target eligibility customization (by Starkku)
  • IvanBomb detonation & image display centered on buildings (by Starkku)
  • Forcing specific weapon against cloaked or disguised targets (by Starkku)
  • Customizable ROF random delay (by Starkku)
  • Animation with Tiled=yes now supports CustomPalette (by ststl)
  • Toggleable DieSound when grinding (by Trsdy)
  • Shields can inherit Techno ArmorType (by Starkku)
  • Iron-curtain effects on infantries and organic units (by ststl)
  • Custom SlavesFreeSound (by TwinkleStar)
  • Allows jumpjet to crash without rotation (by TwinkleStar)
  • Spawn animation for CreateUnit (by Starkku)

Vanilla fixes:

  • Allow AI to repair structures built from base nodes/trigger action 125/SW delivery in single player missions (by Trsdy)
  • Allow usage of AlternateFLH%d of vehicles in OpenTopped transport. (by Trsdy)
  • Teams spawned by trigger action 7,80,107 can use IFV and OpenTopped logic normally (by Trsdy)
  • Prevented units from retaining previous order after ownership change (by Trsdy)
  • Fixed BibShape drawing for a couple of frames during buildup for buildings with long buildup animations (by Starkku)
  • Cloaked objects displaying to observers (by Starkku)
  • Cloaked objects from allies displaying to player in single player missions (by Trsdy)
  • Skip NaturalParticleSystem displaying from in-map pre-placed structures (by Trsdy)
  • Made sure that Suicide=yes weapon does kill the firer (by Trsdy)
  • Made sure that vxl units being flipped over get killed instead of rotating up and down (by Trsdy)
  • Allow jumpjet units to visually tilt or be flipped over on the ground even if TiltCrashJumpjet=no (by Trsdy)

Phobos fixes:

  • Fixed a few errors of calling for superweapon launch by LaunchSW or building infiltration (by Trsdy)
  • Add ImmuneToCrit for shields (by Trsdy)