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Build 31 (0.3 release candidate)

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@Metadorius Metadorius released this 08 Oct 15:33
· 774 commits to develop since this release

Phobos development build 31 is up! This is most likely the final release before 0.3 will be completed, so consider this a final release candidate and test it thoroughly. Changes compared to build 30:

Migration info:

  • Placement Preview logic has been adjusted, BuildingPlacementPreview.DefaultTranslucentLevel, BuildingPlacementGrid.TranslucentLevel, PlacementPreview.Show, PlacementPreview.TranslucentLevel and ShowBuildingPlacementPreview tags have been remade/renamed and require adjustments to function. In addition, you must explicitly enable this feature by specifying [AudioVisual]->PlacementPreview=yes.
  • Existing script actions were renumbered, please use the migration utility (https://github.com/Phobos-developers/PhobosSupplementaries) to change the numbers to the correct ones.

New:

  • Type conversion and cloak support for LaserTrails (by Trsdy)
  • Customizable tooltip background color and opacity (by secsome)
  • FrameByFrame & FrameStep hotkey command (by secsome)
  • Building placement preview improvements (by Belonit)
  • Toggleable passenger killing for Explodes=true units (by Starkku)
  • Debug console for debug builds (by secsome)

Vanilla fixes:

  • Fixed the bug when MakeInfantry logic on BombClass resulted in Neutral side infantry (by Otamaa)

Phobos fixes:

  • Fix laser thickness for non-PrismSupport building-fired lasers (by Starkku)
  • Fix organic units wrongly show unit self heal pip (by handama)
  • Fix negative damage weapons considering shield health in target evaluation even if weapon Warhead has Shield.Penetrate=true (by Starkku)
  • Fixed desync caused by mind controlling non-idle units (by Starkku)
  • Fixed negative damage weapons considering shield health when evaluating targets even if Warhead had Shield.Penetrate set to true (by Starkku)
  • Fixed shield animations (IdleAnim, BreakAnim and HitAnim) showing up even if the object shield is attached to is currently underground (by Starkku)
  • Fixed some minor code issues and reworked some hook code for soundness (by Trsdy)

Project news:

  • Implemented automatic checking of docs, what's new and credits for new pull requests; to opt out prefix your PR title with [Minor] (by Belonit, Kerbiter)
  • Promoted @Starkku to be a co-maintainer and @chaserli to be a developer, please welcome them!