Build 30
Pre-release
Pre-release
Phobos development build 30 is up! Changes compared to build 29:
Migration info:
RadApplicationDelay
andRadApplicationDelay.Building
on custom radiation types are now only used if[Radiation]
->UseGlobalRadApplicationDelay
is explicitly set to false, otherwise values from[Radiation]
are used.- Script actions 125 and 126 (timed jump) now take the time measured in ingame seconds instead of frames. Divide your value by 15 to accomodate to this change.
New:
- Forbidding parallel AI queues by type (by NetsuNegi & Trsdy)
- Implemented support for PCX images for campaign loading screen (by FlyStar)
- Implemented support for PCX images for observer loading screen (by Uranusian)
- Animated (non-tiberium spawning) TerrainTypes (by Starkku)
- Shield Psychedelic Warhead immunity toggle (by Trsdy)
- 'Shield is broken' map trigger event (by Trsdy)
- New behaviors for objects' self-destruction under certain conditions (by Trsdy & FS-21)
- Slaves' ownership decision when corresponding slave miner is destroyed (by Trsdy)
- Customize buildings' selling sound and EVA voice (by Trsdy)
LaunchSW
ignore Designators toggle (by Trsdy)
Vanilla fixes:
- Fixed transports recursively put into each other not having a correct killer set after second transport when being killed by something (by Kerbiter)
- Fixed projectiles with
Inviso=true
suffering from potential inaccuracy problems if combined withAirburst=yes
or Warhead withEMEffect=true
(by Starkku) - Fixed turreted jumpjet units always facing bottom-right direction when stop moving (by Trsdy)
Phobos fixes:
- Fixed a game crash when using the Map Snapshot command (by Otamaa)
- Fixed issue with incorrect input in edit dialog element when using IME (by Belonit)
- Fixed an issue where tooltip text could be clipped by tooltip rectangle border if using
MaxWidth
> 0 (by Starkku) - Fixed weird interaction with
Trajectory=Straight
projectiles and WarheadPreImpactAnim
(by Starkku) - Fixed projectiles with
Trajectory=Straight
suffering from potential inaccuracy problems if combined withAirburst=yes
or Warhead withEMEffect=true
(by Starkku) - Minor performance optimization related to shields (by Trsdy)
- Miscellanneous performance optimizations (by Starkku & Belonit)
- Fixed teleporting Chrono Miner considered to be idle by harvester counter, improved related game performance (by Trsdy)
- Fixed issue with
IsPassable
TerrainTypes displaying cursor for uncontrollable objects when hovered over (by Starkku) - Fixed issue with
IsPassable
TerrainTypes that allowed multiple units to enter a cell occupied by one (by Starkku) - Fixed issue that caused
RadHasInvoker=true
rad sites to crash the game after the invoker died (by Starkku) - Fixed jumpjet objects being unable to detect cloaked objects beneath (by Trsdy)
- Fixed flying strings for
TransactMoney
,Grinding
etc. drawing over bottom command bar (by Trsdy) - Fixed mind-controlled buildings being unable to fire normally (by Trsdy)