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Build 30

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@Starkku Starkku released this 14 Sep 21:23
· 822 commits to develop since this release

Phobos development build 30 is up! Changes compared to build 29:

Migration info:

  • RadApplicationDelay and RadApplicationDelay.Building on custom radiation types are now only used if [Radiation] -> UseGlobalRadApplicationDelay is explicitly set to false, otherwise values from [Radiation] are used.
  • Script actions 125 and 126 (timed jump) now take the time measured in ingame seconds instead of frames. Divide your value by 15 to accomodate to this change.

New:

  • Forbidding parallel AI queues by type (by NetsuNegi & Trsdy)
  • Implemented support for PCX images for campaign loading screen (by FlyStar)
  • Implemented support for PCX images for observer loading screen (by Uranusian)
  • Animated (non-tiberium spawning) TerrainTypes (by Starkku)
  • Shield Psychedelic Warhead immunity toggle (by Trsdy)
  • 'Shield is broken' map trigger event (by Trsdy)
  • New behaviors for objects' self-destruction under certain conditions (by Trsdy & FS-21)
  • Slaves' ownership decision when corresponding slave miner is destroyed (by Trsdy)
  • Customize buildings' selling sound and EVA voice (by Trsdy)
  • LaunchSW ignore Designators toggle (by Trsdy)

Vanilla fixes:

  • Fixed transports recursively put into each other not having a correct killer set after second transport when being killed by something (by Kerbiter)
  • Fixed projectiles with Inviso=true suffering from potential inaccuracy problems if combined with Airburst=yes or Warhead with EMEffect=true (by Starkku)
  • Fixed turreted jumpjet units always facing bottom-right direction when stop moving (by Trsdy)

Phobos fixes:

  • Fixed a game crash when using the Map Snapshot command (by Otamaa)
  • Fixed issue with incorrect input in edit dialog element when using IME (by Belonit)
  • Fixed an issue where tooltip text could be clipped by tooltip rectangle border if using MaxWidth > 0 (by Starkku)
  • Fixed weird interaction with Trajectory=Straight projectiles and Warhead PreImpactAnim (by Starkku)
  • Fixed projectiles with Trajectory=Straight suffering from potential inaccuracy problems if combined with Airburst=yes or Warhead with EMEffect=true (by Starkku)
  • Minor performance optimization related to shields (by Trsdy)
  • Miscellanneous performance optimizations (by Starkku & Belonit)
  • Fixed teleporting Chrono Miner considered to be idle by harvester counter, improved related game performance (by Trsdy)
  • Fixed issue with IsPassable TerrainTypes displaying cursor for uncontrollable objects when hovered over (by Starkku)
  • Fixed issue with IsPassable TerrainTypes that allowed multiple units to enter a cell occupied by one (by Starkku)
  • Fixed issue that caused RadHasInvoker=true rad sites to crash the game after the invoker died (by Starkku)
  • Fixed jumpjet objects being unable to detect cloaked objects beneath (by Trsdy)
  • Fixed flying strings for TransactMoney, Grinding etc. drawing over bottom command bar (by Trsdy)
  • Fixed mind-controlled buildings being unable to fire normally (by Trsdy)