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Build 22

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@Metadorius Metadorius released this 22 Aug 13:48
· 1158 commits to develop since this release

This release also includes fixes from hotfix v0.2.2.1.

New changes since build 20:

  • Initial Strength for TechnoTypes (by Uranusian)
  • Re-enable obsolete JumpjetControls for TechnoTypes' default Jumpjet properties (by Uranusian)
  • Weapon targeting filter (by Uranusian)
  • Burst-specific FLHs for TechnoTypes (by Starkku)
  • Burst delays for weapons (by Starkku)
  • PowerPlant Enhancer (by secsome)
  • Unlimited Global / Local Variables (by secsome)
  • Allow NotHuman=yes infantry to use random Death anim sequence (by Otamaa)
  • Ability for warheads to trigger specific NotHuman=yes infantry Death anim sequence (by Otamaa)

Vanilla fixes:

  • Fixed DeathWeapon not detonating properly (by Uranusian)
  • Fixed lasers & other effects drawing from wrong offset with weapons that use Burst (by Starkku)
  • Fixed buildings with Naval=yes ignoring WaterBound=no to be forced to place onto water (by Uranusian)

Phobos fixes:

  • Fixed extended building upgrades logic not properly interact with Ares' BuildLimit check (by Uranusian)