AE Bonus & Bound for received damage and speed #1372
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FirepowerBonus
,ArmorBonus
,SpeedBonus
andROFBonus
can also be used to modify the object's stats, but in the way of increasing/decreasing a fixed value to them. Will be calculated after all sort of multipliers.FirepowerBonus
andSpeedBonus
add a value to the object's firepower and speed, respectively.ArmorBonus
can be set on both techno and attached effect. It decreases the damage taken by a fixed value. This is applied before armor type.ROFBonus
decreases weapon reload rate by a fixed value. Can't be reduced to value below 1.ReceivedDamage.Minimum
andReceivedDamage.Maximum
control the minimum and maximum amount of damage that can be dealt to object in a single hit. This is applied after armor type.ReceivedDamage.Minimum
by itself or is affected by multiple attached effects withReceivedDamage.Minimum
, the maximum amount of these would be used.ReceivedDamage.Maximum
by itself or is affected by multiple attached effects withReceivedDamage.Maximum
, the minimum amount of these would be used.Speed.Minimum
andSpeed.Maximum
control the minimum and maximum speed that the object could have.Speed.Minimum
by itself or is affected by multiple attached effects withSpeed.Minimum
, the maximum amount of these would be used.Speed.Maximum
by itself or is affected by multiple attached effects withSpeed.Maximum
, the minimum amount of these would be used.In
rulesmd.ini
: