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Targeting Optimizations #1364
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Targeting Optimizations #1364
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Co-Authored-By: 凤九歌 <[email protected]>
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This can be merged after tests.
Some friends in Chinese community tested this. No fatal error, desync, or misbehavior was found. |
NormalTargetingDelay
andGuardAreaTargetingDelay
.As enemy scanning is a costly part of the total overhead, this should be able to improve the performance, especially on the maps with numbers of enemies.
P.S.: The docs are coming, s∞n.