Skip to content

Commit

Permalink
Revert the subterranean harvester fixes, at least for now
Browse files Browse the repository at this point in the history
  • Loading branch information
Starkku committed Aug 25, 2024
1 parent b15bd67 commit a90a67d
Show file tree
Hide file tree
Showing 4 changed files with 1 addition and 104 deletions.
1 change: 0 additions & 1 deletion Phobos.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,6 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\Ext\Techno\Hooks.Cloak.cpp" />
<ClCompile Include="src\Ext\Unit\Hooks.SubterraneanHarvester.cpp" />
<ClCompile Include="src\New\Entity\AttachEffectClass.cpp" />
<ClCompile Include="src\New\Type\AttachEffectTypeClass.cpp" />
<ClCompile Include="src\Commands\Commands.cpp" />
Expand Down
1 change: 0 additions & 1 deletion docs/Fixed-or-Improved-Logics.md
Original file line number Diff line number Diff line change
Expand Up @@ -163,7 +163,6 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
- Setting `[AudioVisual]` -> `ColorAddUse8BitRGB` to true makes game treat values from `[ColorAdd]` as 8-bit RGB (0-255) instead of RGB565 (0-31 for red & blue, 0-63 for green). This works for `LaserTargetColor`, `IronCurtainColor`, `BerserkColor` and `ForceShieldColor`.
- Weapons with `AA=true` Projectile can now correctly fire at air units when both firer and target are over a bridge.
- Fixed disguised units not using the correct palette if target has custom palette.
- Fixed `MovementZone=Subterannean` harvesters being unable to find docks if in area enclosed by water, cliffs etc.

## Fixes / interactions with other extensions

Expand Down
3 changes: 1 addition & 2 deletions docs/Whats-New.md
Original file line number Diff line number Diff line change
Expand Up @@ -509,6 +509,7 @@ Vanilla fixes:
- Units with `Sensors=true` will no longer reveal ally buildings (by Starkku)
- Air units are now reliably included by target scan with large range and Warhead detonation by large `CellSpread` (by Starkku)
- Weapons with `AA=true` Projectile can now correctly fire at air units when both firer and target are over a bridge (by Starkku)
- Fixed disguised units not using the correct palette if target has custom palette (by NetsuNegi)
Phobos fixes:
- Fixed a few errors of calling for superweapon launch by `LaunchSW` or building infiltration (by Trsdy)
Expand Down Expand Up @@ -726,8 +727,6 @@ Vanilla fixes:
- Fixed railgun particles being drawn to wrong coordinate against buildings with non-default `TargetCoordOffset` or when force-firing on bridges (by Starkku)
- Fixed building `TargetCoordOffset` not being taken into accord for several things like fire angle calculations and target lines (by Starkku)
- Allowed observers to see a selected building's radial indicator (by Trsdy)
- Fixed disguised units not using the correct palette if target has custom palette (by NetsuNegi)
- Fixed `MovementZone=Subterannean` harvesters being unable to find docks if in area enclosed by water, cliffs etc. (by Starkku)
Phobos fixes:
- Fixed shields being able to take damage when the parent TechnoType was under effects of a `Temporal` Warhead (by Starkku)
Expand Down
100 changes: 0 additions & 100 deletions src/Ext/Unit/Hooks.SubterraneanHarvester.cpp

This file was deleted.

0 comments on commit a90a67d

Please sign in to comment.