SKSE plugin that trigger killmoves after the hit landed. Also prone execution and stuff.
- CMake
- Add this to your
PATH
- Add this to your
- PowerShell
- Vcpkg
- Add the environment variable
VCPKG_ROOT
with the value as the path to the folder containing vcpkg
- Add the environment variable
- Visual Studio Community 2019
- Desktop development with C++
- CommonLibSSE
- You need to build from the powerof3/dev-ae branch
- Also SetAngleX and SetAngleZ from ersh1's branch
- Add this as as an environment variable
CommonLibSSEPath