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Update roadmap
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Paul-Hebert committed Jan 1, 2023
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49 changes: 15 additions & 34 deletions docs/roadmap.md
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# Road map

- bombs should come from the back of the ship
- Adjust existing levels with new ships
- Add planets
- Add shop screen
- reduce random drops
- Add save points

- Better levels/plot

- Same tutorial

- weapon improvements

- bombs should come from the back of the ship
- bombs/missiles should not count as "ships"

- Enemy AI

- Idle ship behavior
- Min distance to detect player
- What to do before player detected
- Ship behavior archetypes
- Space station
- Spawner or Shooter or Combo
- 0 movement
- Transport
- Spawns ships
- Runs away when enemies are near
- Armed Transport
- Spawns ships when long range
- Shoots up close with short range gun
- Hunters
- Short-range guns
- Always wants to be close to enemy
- Taunter
- Short-range guns
- Flees right past gun range, but drop bombs when leaving
- Gunships
- Multiple weapon types - changes based on range
- If shield are low, run and regenerate
- May have bombs
- Escort
- Follow another ship
- Only split off when near player
- Return to main ship when too far away
- Bosses
- Mixed
- Better boss behaviors
- Mess with ship speed more

- Better levels/plot

- Same tutorial

- Ships that spawn enemies should _maybe_ not be damageable by their child ships

- Boss music

- Objectives UI
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- Guided missiles
- Single use items: bombs, speed boosts, etc.
- Non-weapon upgrades
- Better graphics
- Show ship damage better
- Create repeated explosions/fires based on damage?
- Warning noise + popup when health is low

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