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How to Write Robot Classes
The various mechanisms of the robot are each represented as a separate class. Typically, mechanisms on the hardware side utilize either a motor or a servo. We can do the same thing in code, depending on which is used for the mechanism. Each mechanism has its own methods that perform a certain function. These robot classes can then be created as objects in the OpModes, which can carry out those methods.
A DCMotor is more powerful than a servo, but is not as precise. There are two methods that you will need to use with a DCMotor. One of these is getPower()
. This takes in a single parameter, which is a double between -1 and 1, inclusive. A negative number will make it turn backwards, a positive number will make it turn forwards, and 0 will cause it to stop. The other method is setDirection()
, which takes in a direction, which will most likely either be DcMotorSimple.Direction.FORWARD
or DcMotorSimple.Direction.REVERSE
. This simply changes the direction that the motor turns.
A Servo is more precise than a DCMotor, but not as powerful. It has one commonly used method: setPosition()
, which takes in a double between 0 and 1, inclusive. Depending on where your Servo has been manually set, you may need to figure out which position is 0 and which position is 1 through testing. Many of these positions will eventually be predefined in our Globals class, so we can simply pass a parameter of Globals.EXAMPLE_POSITION
.
The following steps outline how to write a robot class:
- Create a class in
robotclasses
named after the mechanism. - Create your fields. The type will either be
DcMotor
orServo
. Give it the same name as the class, but in headless-camel-casing. - Create a constructor that takes in a single parameter:
HardwareMap hardwareMap
. Inside the constructor, define what your field should link to on the hardware map. This can be done withmyFieldName = hardwareMap.dcMotor.get("nameOfDevice")
wherenameOfDevice
is the name of the servo or motor in the config file. - Create each method that you need your mechanism to do. These can vary depending on what mechanism the class is for. For example, if you were to create a method
runMotor()
, then inside the method, you could writemyMotorFieldName.setPower(0.7)
.
Code Example:
public class Conveyor {
private DcMotor conveyor;
public Conveyor(HardwareMap hardwareMap) {
conveyor = hardwareMap.dcMotor.get("conveyorMotorName");
}
public void runConveyor() {
conveyor.setPower(0.7);
}
public void stopConveyor() {
conveyor.setPower(0);
}
}
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