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Update ailment hit calc to account for lucky dmg #572

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14 changes: 8 additions & 6 deletions src/Modules/CalcOffence.lua
Original file line number Diff line number Diff line change
Expand Up @@ -3920,25 +3920,29 @@ function calcs.offence(env, actor, activeSkill)
-- Calculates damage to be used in damaging ailment calculations
local function calcAilmentSourceDamage(ailment, defaultDamageTypes)
local canCrit = not skillModList:Flag(cfg, "AilmentsAreNeverFromCrit")
local hitMin, hitMax = 0, 0
local critMin, critMax = 0, 0
local hitAvg, hitMin, hitMax = 0, 0, 0
local critAvg, critMin, critMax = 0, 0, 0
for _, damageType in ipairs(dmgTypeList) do
if canDoAilment(ailment, damageType, defaultDamageTypes) then
local override = skillModList:Override(cfg, ailment .. damageType .. "HitDamage")
local ailmentHitAvg = override or output[damageType.."StoredHitAvg"] or 0
local ailmentHitMin = override or output[damageType.."StoredHitMin"] or 0
local ailmentHitMax = override or output[damageType.."StoredHitMax"] or 0
hitAvg = hitAvg + ailmentHitAvg
hitMin = hitMin + ailmentHitMin
hitMax = hitMax + ailmentHitMax
output[ailment .. damageType .. "Avg"] = ailmentHitAvg
output[ailment .. damageType .. "Min"] = ailmentHitMin
output[ailment .. damageType .. "Max"] = ailmentHitMax
if canCrit then
override = skillModList:Override(cfg, ailment .. damageType .. "CritDamage")
critAvg = critAvg + (override or output[damageType.."StoredCritAvg"] or 0)
critMin = critMin + (override or output[damageType.."StoredCritMin"] or 0)
critMax = critMax + (override or output[damageType.."StoredCritMax"] or 0)
end
end
end
return hitMin, hitMax, critMin, critMax
return hitAvg, hitMin, hitMax, critAvg, critMin, critMax
end

-- Calculate the inflict chance and base damage of a secondary effect (bleed/poison/ignite/shock/freeze)
Expand Down Expand Up @@ -4155,9 +4159,7 @@ function calcs.offence(env, actor, activeSkill)
end
end

local hitMin, hitMax, critMin, critMax = calcAilmentSourceDamage(ailment, defaultDamageTypes)
local hitAvg = hitMin + ((hitMax - hitMin) * ailmentRollAverage / 100)
local critAvg = critMin + ((critMax - critMin) * ailmentRollAverage / 100)
local hitAvg, hitMin, hitMax, critAvg, critMin, critMax = calcAilmentSourceDamage(ailment, defaultDamageTypes)
if globalBreakdown then
globalBreakdown[ailment .. "DPS"] = {
s_format("Non-Crit Dmg Derivation:"),
Expand Down