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Partially Fixes #180, still need slow magnitude and the slow effect in presence to finish Chronomancer implementation.
Description of the problem being solved:
Add support for Now and Again from Chronomancer.
I'm still not sure if it's worth include in DPS calculations...
But currently I just add in Skill Cooldown, the Effective Cooldown breakdown.
Add new General Config for change how calculate the cooldown.
Link to a build that showcases this PR:
Before (Base) /After (Average) screenshot: