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Spottedleaf committed Dec 21, 2020
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Expand Up @@ -21,12 +21,11 @@ while Vanilla's light engine took ~220s seconds. Phosphor took ~170s. Compared t
mod available (Phosphor), Starlight is about 25 times faster at generating light for chunks - and
about 35 times faster than the vanilla light engine.

Starlight will relight vanilla lit chunks due to a difference in how sky light is managed, however
the **new lighting data is completely compatible with the vanilla light engine, meaning you can load a world in
vanilla that's been lit by Starlight without issue**. This means for loading vanilla worlds,
the light engine impact will be exactly the same for generating new light for chunks, but as documented that's rather
minimal. Once the chunks are relight, no additional processing is performed which means there is no light engine impact
when loading chunks.
Starlight will relight vanilla lit chunks due to a difference in how sky light is managed, and the
new skylight data is incompatible with the vanilla skylight format. However, when vanilla loads
the chunks, **it will simply relight the chunks, so the save format is compatible with vanilla.**
If you are going to compare starlight to vanilla or vice versa, you should be aware of the
above - relighting chunks is always more expensive than loading them.

## Purpose
The performance of the vanilla engine is just awful. Existing
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